1. AniFrame: A Programming Language for 2D Drawing and Frame-Based Animation
- Author
-
Gonzales, Mark Edward M., Ibrahim, Hans Oswald A., Ong, Elyssia Barrie H., and Fernandez, Ryan Austin
- Subjects
Computer Science - Programming Languages ,Computer Science - Human-Computer Interaction ,Computer Science - Multimedia ,D.3.2 ,J.5 - Abstract
Creative coding is an experimentation-heavy activity that requires translating high-level visual ideas into code. However, most languages and libraries for creative coding may not be adequately intuitive for beginners. In this paper, we present AniFrame, a domain-specific language for drawing and animation. Designed for novice programmers, it (i) features animation-specific data types, operations, and built-in functions to simplify the creation and animation of composite objects, (ii) allows for fine-grained control over animation sequences through explicit specification of the target object and the start and end frames, (iii) reduces the learning curve through a Python-like syntax, type inferencing, and a minimal set of control structures and keywords that map closely to their semantic intent, and (iv) promotes computational expressivity through support for common mathematical operations, built-in trigonometric functions, and user-defined recursion. Our usability test demonstrates AniFrame's potential to enhance readability and writability for multiple creative coding use cases. AniFrame is open-source, and its implementation and reference are available at https://github.com/memgonzales/aniframe-language., Comment: Accepted for paper presentation at the 24th Philippine Computing Science Congress (PCSC 2024), held in Laguna, Philippines
- Published
- 2024