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1. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

2. Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75

3. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 1

4. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 1

5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 2

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (31st, Orlando, FL, 2008)

7. Games and Simulations in Informal Science Education. WCER Working Paper No. 2010-14

8. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (28th, Orlando, Florida, 2005). Volume 2

9. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

10. Final Paper DAT Cognitive Art Therapy System

11. Southern Illinois Working Papers in Linguistics and Language Teaching, Volume 1.

13. Practice through Play Using Mobile Technology

18. Operations Strategy with Paper Boats

19. Recruiting the Next Generation of Information Technology Professionals

20. Cognitive Effects of Games on Mathematics Learning. A Revision of a Paper Presented at the Annual Meeting of the National Council of Teachers of Mathematics (Cincinnati, Ohio, April 1977).

21. Fantasy, Lies and Imaginary Companions. Foundation for Child and Youth Studies Selected Papers Number 45.

22. Outdoor Education across America: 'Weaving the Web.' Selected Papers, Activities, and Resources from the 1987 National Outdoor Education Conference (Cortland, New York, October 9-12, 1987).

23. Simulation of the Urban Environment. Geographic Technical Paper Series.

24. A Comparison of Three Instructional Presentation Formats. IDD&E Working Paper No. 6.

25. The Role of Educational Technology in the Education of Limited English Proficient Students. New Focus No. 9. Occasional Papers in Bilingual Education.

26. Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100.

27. A Basic Reference Shelf on Simulation and Gaming. A Series One Paper from ERIC at Stanford.

28. Design, Development, and Validation of Anticipation Games. Working Paper 16.14.

29. Design, Development and Validation of Instructional Games. Working Paper 9.1.

30. To Understand the Child: Design and Development of Anticipation Games. IDL Working Paper 9.12.

31. SIMULATION GAMES AND SOCIAL THEORY. OCCASIONAL PAPER.

32. Language Games in Primary Mathematics

33. Examination of Self-Regulation Skills of Preschoolers in Terms of the Home Environment Variables

34. Technology in the Perception of English Teachers in Southern Brazil Schools

36. Psychological Applications and Trends 2024

38. From Clicks to Constructs: An Examination of Validity Evidence of Game-Based Indicators Derived from Theory

39. Interpersonal neural synchrony when predicting others' actions during a game of rock-paper-scissors.

40. From a CV to an ePortfolio: An Exploration of Adult Learner's Perception of the ePortfolio as a Jobseeking Tool

41. Building Coping Strategies and Resilience among Young Children after a Catastrophic Storm: Tips to Educators

42. Primary School Teachers' Attitude to Board-Games and Their Board-Game Playing Practice

43. Using Modern Chess Software for Opening Preparation

44. Mistakes can stabilise the dynamics of rock-paper-scissors games.

45. Using Chess Programming in Computer Education

46. Software Platform for Gamification in the Unified State Examination Preparation Activities

47. Contribution to the Development of Self-Regulated Learning through Merging Music and Mathematics

48. Gamified product design for paper recycling

49. Effect of Gamification on Students' Motivation and Learning Achievement in Second Language Acquisition within Higher Education: A Literature Review 2011-2019

50. Play and Curation during the COVID-19 Pandemic: An Interview with Christopher Bensch, Andrew Borman, Michelle Parnett-Dwyer, and Nicolas Ricketts