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1. Traversability, Reconfiguration, and Reachability in the Gadget Framework

2. Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines

3. This Game Is Not Going To Analyze Itself

4. Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines

5. Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude

6. PSPACE-completeness of Pulling Blocks to Reach a Goal

7. Walking through Doors is Hard, even without Staircases: Proving PSPACE-hardness via Planar Assemblies of Door Gadgets

8. Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets

9. Walking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgets

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