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102 results on '"Kafai, Yasmin B."'

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1. Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design Activities

2. Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways

3. Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications

4. Investigating Youths' Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective

5. Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities

6. Connecting Beliefs, Mindsets, Anxiety, and Self-Efficacy in Computer Science Learning: An Instrument for Capturing Secondary School Students' Self-Beliefs

7. Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI

8. Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science

9. Conceptualizing Approaches to Critical Computing Education: Inquiry, Design and Reimagination

10. Computer Science for Multilingual Students

11. Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students

12. Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs

15. Programming by Choice: Urban Youth Learning Programming with Scratch

16. Youth as Media Art Designers: Workshops for Creative Coding

17. What Videogame Making Can Teach Us about Literacy and Learning: Alternative Pathways into Participatory Culture

19. Learning Affordances of Collaborative Educational Multimedia Design by Children.

23. Social Aspects of Digital Libraries. Final Report to the National Science Foundation

24. Connected Code: Why Children Need to Learn Programming. MacArthur Foundation Series on Digital Media and Learning

25. Computer Programming Goes Back to School

26. Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production

27. A Connective Ethnography of Peer Knowledge Sharing and Diffusion in a Tween Virtual World

28. Understanding Virtual Epidemics: Children's Folk Conceptions of a Computer Virus

29. Mixed Methods for Mixed Reality: Understanding Users' Avatar Activities in Virtual Worlds

30. Beyond Barbie[R] and Mortal Kombat: New Perspectives on Gender and Gaming

31. Children's Participation in a Virtual Epidemic in the Science Classroom: Making Connections to Natural Infectious Diseases

34. Affordances of Collaborative Software Design Planning for Elementary Students' Science Talk.

35. Spaces for Change: Gender and Technology Access in Collaborative Software Design.

39. Computer Science for Multilingual Students

43. Entering the clubhouse: case studies of young programmers joining the online scratch communities

44. Framing Computational Thinking for Computational Literacies in K-12 Education

45. The Ethics of Play and Participation in a Tween Virtual World: Cheating Practices and Perspectives in the Whyville Community

49. Putting Making into High School Computer Science Classrooms: Promoting Equity in Teaching and Learning with Electronic Textiles in Exploring Computer Science

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