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71 results on '"Michael Sailer"'

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1. Hebbian plasticity induced by temporally coincident BCI enhances post-stroke motor recovery

2. Predictors for Adherence to Recommended Anticoagulation after Stroke Unit Discharge in Patients with Atrial Fibrillation

3. Messung instrumenteller und kritisch-reflexiver Medienkompetenzen sowie medienbezogener Lehrkompetenzen von (angehenden) Lehrkräften

4. Diagnostic argumentation in teacher education: Making the case for justification, disconfirmation, and transparency

5. Closing the loop – The human role in artificial intelligence for education

6. Implementing Remote Collaboration in a Virtual Patient Platform: Usability Study

7. German hospital capacities for prolonged mechanical ventilator weaning in neurorehabilitation – results of a representative survey

8. Learning clinical reasoning: how virtual patient case format and prior knowledge interact

9. Ich packe meinen Koffer: Unterlagen und Performanz bei Open-Book-Klausuren

10. The online inverted classroom model (oICM). A blueprint to adapt the inverted classroom to an online learning setting in medical and health education

11. Diagnostic Activities and Diagnostic Practices in Medical Education and Teacher Education: An Interdisciplinary Comparison

12. Cortico-Muscular Coherence Is Reduced Acutely Post-stroke and Increases Bilaterally During Motor Recovery: A Pilot Study

13. Inter-Session Reliability of Functional Near-Infrared Spectroscopy at the Prefrontal Cortex While Walking in Multiple Sclerosis

14. Gait Event Detection for Stroke Patients during Robot-Assisted Gait Training

15. Psychological Perspectives on Motivation through Gamification

16. ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing

17. Treatment de-escalation after mitoxantrone therapy: results of a phase IV, multicentre, open-label, randomized study of subcutaneous interferon beta-1a in patients with relapsing multiple sclerosis

18. ChatGPT for Good? On Opportunities and Challenges of Large Language Models for Education

19. Zwischen Mensch und Maschine: Künstliche Intelligenz zur Förderung von Lernprozessen

20. Non-invasive electrical brain stimulation for vision restoration after stroke: An exploratory randomized trial (REVIS)

21. Science knowledge and trust in medicine affect individuals’ behavior in pandemic crises

22. Representational scaffolding in digital simulations – learning professional practices in higher education

23. Adaptive Feedback from Artificial Neural Networks Facilitates Pre-Service Teachers’ Diagnostic Reasoning in Simulation-based Learning

24. Simulation research and design: a dual-level framework for multi-project research programs

26. Learning to Diagnose Students’ Behavioral, Developmental, and Learning Disorders in a Simulation-Based Learning Environment for Pre-Service Teachers

27. Diagnosing Collaboratively: A Theoretical Model and a Simulation-Based Learning Environment

28. The Gamification of Learning: a Meta-analysis

29. Bioinspired Living Coating System in Service: Evaluation of the Wood Protected with Biofinish during One-Year Natural Weathering

30. Gamification als didaktisches Mittel in der Hochschulbildung

31. Reviewing Effective Contents for a Gamification Approach to Foster Wellbeing among Adolescents

32. German hospital capacities for prolonged mechanical ventilator weaning in neurorehabilitation – results of a representative survey

33. Learning clinical reasoning: how virtual patient case format and prior knowledge interact

34. Spielerische Ansätze in Prävention und Gesundheitsförderung: Serious Games und Gamification

35. Rehabilitation nach Schlaganfall: Durch Gehirn-Computer-Schnittstelle vermittelte funktionelle Elektrostimulation

36. Gait Event Detection for Stroke Patients during Robot-Assisted Gait Training

37. Learning to diagnose collaboratively – Effects of adaptive collaboration scripts in agent-based medical simulations

38. Contextual facilitators for learning activities involving technology in higher education: The C♭-model

39. Digital learning in schools: What does it take beyond digital technology?

40. Robot-Assisted and Device-Based Rehabilitation of the Upper Extremity

41. How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

42. FAMULUS: Interactive Annotation and Feedback Generation for Teaching Diagnostic Reasoning

43. Analysis of Automatic Annotation Suggestions for Hard Discourse-Level Tasks in Expert Domains

44. On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education

45. Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends

46. Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers

47. Automatic Recommendations for Data Coding: A Use Case from Medical and Teacher Education

48. The Effectiveness of Different Levels of Activation in Higher Education

49. Natalizumab treatment shows low cumulative probabilities of confirmed disability worsening to EDSS milestones in the long-term setting

50. Autorenverzeichnis

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