19 results on '"Bell, Beth T."'
Search Results
2. Exploring adolescents' and stakeholders' perceptions of online and school‐based mental health provision.
- Author
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Bell, Beth T., Fox, Laura, Salhi, Louisa, and Fitton, Daniel
- Subjects
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SOCIAL support , *MENTAL health , *ADVISORY boards , *TEENAGERS , *ACQUISITION of data , *HELP-seeking behavior , *TEENAGE girls - Abstract
Background: Adolescents' engagement with online mental health support (e.g., apps, social media) may affect their engagement with traditional support, including in schools. However, research has typically considered engagement with online‐ and school‐based mental health support separately meaning the mesosystemic interaction between the two is overlooked. Using co‐produced exploratory qualitative methods, the present study explored adolescents' and adult stakeholders' perceptions of how and why adolescents engage with school‐based and online mental health support, the interaction between these two modalities, and the associated risks and opportunities. Methods: A youth advisory board (n = 4; Age = 18–25) co‐created data collection methods, ethics procedures, and data analysis. For the main phase of data collection, 27 adolescents (Age M = 15.42, SD = 1.58, Range = 12–18, Girls = 73.1%, White = 84.6%) with mental health difficulties who had engaged with online support while at school were recruited from across England. Participants chose to participate in an interview (n = 10) or focus group (n = 17, 5 groups). In addition, interviews were conducted with 12 adult stakeholders who worked in fields related youth mental health. Results: Data was analysed using template analysis resulting in four themes; (a) Support is abundant, but accessing what you need when you need it is tough, (b) Human connection is vital and can be achieved in diverse ways, (c) Striving for autonomy and control, (d) Navigating credibility and trust across contexts. Conclusions: Different types of support met adolescents' needs in different ways, and each offered relative strengths and weaknesses. Findings highlight how adolescents value autonomy and choice when engaging with support, using multiple different sources of support in complementary and self‐directed ways to meet their needs. Several challenges were identified across settings, which could be overcome through increased collaboration. This improved collaboration has potential to improve the quality of support available to adolescents. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. “You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media
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Bell, Beth T.
- Published
- 2019
- Full Text
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4. Understanding the Role of Healthy Eating and Fitness Mobile Apps in the Formation of Maladaptive Eating and Exercise Behaviors in Young People
- Author
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Honary, Mahsa, Bell, Beth T, Clinch, Sarah, Wild, Sarah E, and McNaney, Roisin
- Subjects
Information technology ,T58.5-58.64 ,Public aspects of medicine ,RA1-1270 - Abstract
BackgroundHealthy eating and fitness mobile apps are designed to promote healthier living. However, for young people, body dissatisfaction is commonplace, and these types of apps can become a source of maladaptive eating and exercise behaviors. Furthermore, such apps are designed to promote continuous engagement, potentially fostering compulsive behaviors. ObjectiveThe aim of this study was to identify potential risks around healthy eating and fitness app use and negative experience and behavior formation among young people and to inform the understanding around how current commercial healthy eating and fitness apps on the market may, or may not, be exasperating such behaviors. MethodsOur research was conducted in 2 phases. Through a survey (n=106) and 2 workshops (n=8), we gained an understanding of young people’s perceptions of healthy eating and fitness apps and any potential harm that their use might have; we then explored these further through interviews with experts (n=3) in eating disorder and body image. Using insights drawn from this initial phase, we then explored the degree to which leading apps are preventing, or indeed contributing to, the formation of maladaptive eating and exercise behaviors. We conducted a review of the top 100 healthy eating and fitness apps on the Google Play Store to find out whether or not apps on the market have the potential to elicit maladaptive eating and exercise behaviors. ResultsParticipants were aged between 18 and 25 years and had current or past experience of using healthy eating and fitness apps. Almost half of our survey participants indicated that they had experienced some form of negative experiences and behaviors through their app use. Our findings indicate a wide range of concerns around the wider impact of healthy eating and fitness apps on individuals at risk of maladaptive eating and exercise behavior, including (1) guilt formation because of the nature of persuasive models, (2) social isolation as a result of personal regimens around diet and fitness goals, (3) fear of receiving negative responses when targets are not achieved, and (4) feelings of being controlled by the app. The app review identified logging functionalities available across the apps that are used to promote the sustained use of the app. However, a significant number of these functionalities were seen to have the potential to cause negative experiences and behaviors. ConclusionsIn this study, we offer a set of responsibility guidelines for future researchers, designers, and developers of digital technologies aiming to support healthy eating and fitness behaviors. Our study highlights the necessity for careful considerations around the design of apps that promote weight loss or body modification through fitness training, especially when they are used by young people who are vulnerable to the development of poor body image and maladaptive eating and exercise behaviors.
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- 2019
- Full Text
- View/download PDF
5. Detecting Mental Health Behaviors Using Mobile Interactions: Exploratory Study Focusing on Binge Eating
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Vega, Julio, primary, Bell, Beth T, additional, Taylor, Caitlin, additional, Xie, Jue, additional, Ng, Heidi, additional, Honary, Mahsa, additional, and McNaney, Roisin, additional
- Published
- 2022
- Full Text
- View/download PDF
6. 'Just Shave It Off'
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Jankowski, Glen, Sherwin, Michael, Deighton-Smith, Nova, and Bell, Beth T.
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forum analysis ,mixed-methods ,experiment ,HQ1088-1090.7 ,baldness ,men ,Medicine ,body dissatisfaction - Abstract
Introduction\ud Head hair comprises a critical part of the male appearance ideal, which itself is a crucial signifier of a man’s masculinity. However, difficulties in recruitment have meant that research has not yet fully explored how men construct the loss of head hair (baldness), perhaps because it is considered “feminine” to disclose body dissatisfaction experiences to a researcher or other people.\ud \ud Methods and Design\ud Online forums provide an opportunity for the anonymous discussion of body dissatisfaction that may overcome this obstacle. The first 260 forums posts from the two most popular baldness forums were thematically analysed.\ud \ud Ethics Statement\ud Institutional ethics approval was granted.\ud \ud Results and Discussion\ud We identified three themes titled: (1) Baldness is an ugly and demasculinising condition, (2) Baldness is stigmatised by a superficial society and superficial women and (3) Resistance to baldness despair. Our findings show baldness distress, and stigma exist though so does resistance, which can be comforting to men experiencing baldness or any form of body dissatisfaction.\ud \ud Conclusion and Implications\ud Online forums are a salient resource to enhance our understanding of men’s balding concerns and disclosure barriers. Independent, professional and effective baldness support that unpacks baldness masculinised and medicalised framing is recommended.
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- 2021
7. Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps
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Fitton, Daniel Bowen, Bell, Beth T., Read, Janet C, Fitton, Daniel Bowen, Bell, Beth T., and Read, Janet C
- Abstract
Mobile technologies potentially expose children and adolescents to increasing online risk. These risks take many forms and are widely categorized using the 4Cs: Content, Conduct, Contact, and Commerce. Commerce is the least developed category and, while it has significant overlap with what is known as Dark Design within the field of UX, amalgamation of Dark Design and the 4Cs has not yet been considered. Within this paper we integrate Dark Design into the 4Cs to provide a set of questions we call RIGA (Risk In Games Assessment) and use RIGA to identify potential risks to children and adolescents in free-to-play mobile gaming apps. The key contribution of this paper is the integration of contemporary understandings of Dark Design into the 4Cs framework, through the RIGA question set, which can support research and practitioner communities in identifying potential risk to young people present in mobile gaming apps.
- Published
- 2021
8. Body talk in the digital age: A controlled evaluation of a classroom-based intervention to reduce appearance commentary and improve body image
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Bell, Beth T, primary, Taylor, Caitlin, additional, Paddock, Danielle L., additional, Bates, Adam, additional, and Orange, Samuel T, additional
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- 2021
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9. Method Selection and Participant Recruitment in Sensitive HCI Research
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Sarah Clinch, mahsa honary, Bell, Beth T., and Roisin McNaney
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Eating-disorder ,self-harm ,mental health - Published
- 2019
10. Method Selection and Participant Recruitment in Sensitive HCI Research
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Clinch, Sarah, Honary, Mahsa, Bell, Beth T, McNaney, Roisin, Clinch, Sarah, Honary, Mahsa, Bell, Beth T, and McNaney, Roisin
- Published
- 2019
11. Designing Teenage Emotions with a Life of Their Own
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Little, Linda, Fitton, Daniel Bowen, Bell, Beth T., Toth, Nicola, Winterburn, Neil James, Gregory, Peggy, Little, Linda, Fitton, Daniel Bowen, Bell, Beth T., Toth, Nicola, Winterburn, Neil James, and Gregory, Peggy
- Abstract
In this chapter, two participatory design activities are described in which teenagers create lo-fi designs describing emotions and explain the rationale for their design choices. Designs annotating and describing emotions are categorised as anthropomorphic, abstract, object based, or biomorphic. The chapter concludes: (i) teenagers use a variety of visual metaphors to describe emotions, (ii) teenagers use anthropomorphic visual metaphors most often to describe emotions and (iii) teenagers make more use of abstract and biomorphic visual metaphors to describe ‘negative’ emotions. The effect of materials on designs is analysed, suggesting that teenagers are more likely to create designs describing emotions featuring anthropomorphic visual metaphors when using malleable three-dimensional materials. Suggestions are made for the use of externalisation and personification as part of interactive emotion displays within affective systems. A focus group evaluation of a prototype mobile app is described, which suggests that teenagers place more importance on an affective systems ability to support social relationships than they do its ability to support psychological development. This research will be of value to interaction designers and Child-Computer Interaction researchers seeking to understand how teenagers use different visual metaphors to describe different emotions.
- Published
- 2016
12. Planning to Save the Planet
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Bell, Beth T., primary, Toth, Nicola, additional, Little, Linda, additional, and Smith, Michael A., additional
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- 2016
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13. Understanding Adolescents
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Bell, Beth T., Little, Linda, Fitton, Daniel, Bell, Beth T., and Toth, Nicola
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BF ,GeneralLiterature_REFERENCE(e.g.,dictionaries,encyclopedias,glossaries)
14. Human factors multi-technique approach to teenage engagement in digital technologies health research
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Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, Mazzola, Marco, Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, and Mazzola, Marco
- Abstract
This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human factors approaches through which teenagers have been involved in healthcare research projects. In each case study; comprising of the design or evaluation of a new digital technology for supporting health or well-being, the techniques used by researchers to involve teenagers are explored and analysed. The case studies examine various aspects of technology design and use including but not limited to usability, acceptability and learnability. The penultimate section of the chapter presents a ‘Schema for Multi-technique HCI Health Research with Teenagers’ and provides the supporting case for a multi method approach. The conclusions of the chapter reinforce the benefits that are specific to the implementation of multi-technique research with teenager participants. Consideration of the eight factors outlined in the ‘Schema’ within study designs should serve to unlock the potential of teenagers, ensuring reliable elicitation of their views and needs.
15. Human factors multi-technique approach to teenage engagement in digital technologies health research
- Author
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Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, Mazzola, Marco, Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, and Mazzola, Marco
- Abstract
This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human factors approaches through which teenagers have been involved in healthcare research projects. In each case study; comprising of the design or evaluation of a new digital technology for supporting health or well-being, the techniques used by researchers to involve teenagers are explored and analysed. The case studies examine various aspects of technology design and use including but not limited to usability, acceptability and learnability. The penultimate section of the chapter presents a ‘Schema for Multi-technique HCI Health Research with Teenagers’ and provides the supporting case for a multi method approach. The conclusions of the chapter reinforce the benefits that are specific to the implementation of multi-technique research with teenager participants. Consideration of the eight factors outlined in the ‘Schema’ within study designs should serve to unlock the potential of teenagers, ensuring reliable elicitation of their views and needs.
16. Human factors multi-technique approach to teenage engagement in digital technologies health research
- Author
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Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, Mazzola, Marco, Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, and Mazzola, Marco
- Abstract
This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human factors approaches through which teenagers have been involved in healthcare research projects. In each case study; comprising of the design or evaluation of a new digital technology for supporting health or well-being, the techniques used by researchers to involve teenagers are explored and analysed. The case studies examine various aspects of technology design and use including but not limited to usability, acceptability and learnability. The penultimate section of the chapter presents a ‘Schema for Multi-technique HCI Health Research with Teenagers’ and provides the supporting case for a multi method approach. The conclusions of the chapter reinforce the benefits that are specific to the implementation of multi-technique research with teenager participants. Consideration of the eight factors outlined in the ‘Schema’ within study designs should serve to unlock the potential of teenagers, ensuring reliable elicitation of their views and needs.
17. Human factors multi-technique approach to teenage engagement in digital technologies health research
- Author
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Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, Mazzola, Marco, Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, and Mazzola, Marco
- Abstract
This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human factors approaches through which teenagers have been involved in healthcare research projects. In each case study; comprising of the design or evaluation of a new digital technology for supporting health or well-being, the techniques used by researchers to involve teenagers are explored and analysed. The case studies examine various aspects of technology design and use including but not limited to usability, acceptability and learnability. The penultimate section of the chapter presents a ‘Schema for Multi-technique HCI Health Research with Teenagers’ and provides the supporting case for a multi method approach. The conclusions of the chapter reinforce the benefits that are specific to the implementation of multi-technique research with teenager participants. Consideration of the eight factors outlined in the ‘Schema’ within study designs should serve to unlock the potential of teenagers, ensuring reliable elicitation of their views and needs.
18. Human factors multi-technique approach to teenage engagement in digital technologies health research
- Author
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Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, Mazzola, Marco, Little, Linda, Fitton, Daniel, Bell, Beth T., Toth, Nicola, Lang, Alexandra R., Craven, Michael P., Atkinson, Sarah, Simons, Lucy, Cobb, Sue, and Mazzola, Marco
- Abstract
This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human factors approaches through which teenagers have been involved in healthcare research projects. In each case study; comprising of the design or evaluation of a new digital technology for supporting health or well-being, the techniques used by researchers to involve teenagers are explored and analysed. The case studies examine various aspects of technology design and use including but not limited to usability, acceptability and learnability. The penultimate section of the chapter presents a ‘Schema for Multi-technique HCI Health Research with Teenagers’ and provides the supporting case for a multi method approach. The conclusions of the chapter reinforce the benefits that are specific to the implementation of multi-technique research with teenager participants. Consideration of the eight factors outlined in the ‘Schema’ within study designs should serve to unlock the potential of teenagers, ensuring reliable elicitation of their views and needs.
19. Designing Teenage Emotions with a Life of Their Own
- Author
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Winterburn, Neil James, Gregory, Peggy, Fitton, Daniel Bowen, Little, Linda, Fitton, Daniel Bowen, Bell, Beth T., and Toth, Nicola
- Subjects
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,I140 - Abstract
In this chapter, two participatory design activities are described in which teenagers create lo-fi designs describing emotions and explain the rationale for their design choices. Designs annotating and describing emotions are categorised as anthropomorphic, abstract, object based, or biomorphic. The chapter concludes: (i) teenagers use a variety of visual metaphors to describe emotions, (ii) teenagers use anthropomorphic visual metaphors most often to describe emotions and (iii) teenagers make more use of abstract and biomorphic visual metaphors to describe ‘negative’ emotions. The effect of materials on designs is analysed, suggesting that teenagers are more likely to create designs describing emotions featuring anthropomorphic visual metaphors when using malleable three-dimensional materials. Suggestions are made for the use of externalisation and personification as part of interactive emotion displays within affective systems. A focus group evaluation of a prototype mobile app is described, which suggests that teenagers place more importance on an affective systems ability to support social relationships than they do its ability to support psychological development. This research will be of value to interaction designers and Child-Computer Interaction researchers seeking to understand how teenagers use different visual metaphors to describe different emotions.
- Published
- 2016
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