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158 results on '"Goldberg, Paul W."'

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1. Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

2. Continuous-Time Best-Response and Related Dynamics in Tullock Contests with Convex Costs

3. The Complexity of Computing KKT Solutions of Quadratic Programs

4. The Computational Complexity of Single-Player Imperfect-Recall Games

5. Best-Response Dynamics in Lottery Contests

6. The Frontier of Intractability for EFX with Two Agents

7. PPAD-Complete Pure Approximate Nash Equilibria in Lipschitz Games

8. Simultaneous Contests with Equal Sharing Allocation of Prizes: Computational Complexity and Price of Anarchy

9. Consensus Division in an Arbitrary Ratio

10. Equivalence of Models of Cake-Cutting Protocols

11. Lower Bounds for the Query Complexity of Equilibria in Lipschitz Games

12. The Complexity of Gradient Descent: CLS = PPAD $\cap$ PLS

13. Consensus Halving for Sets of Items

14. Learning Strong Substitutes Demand via Queries

15. Contiguous Cake Cutting: Hardness Results and Approximation Algorithms

16. Solving Strong-Substitutes Product-Mix Auctions

17. The Hairy Ball Problem is PPAD-Complete

18. Multi-unit Bilateral Trade

19. Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries

20. The Complexity of Splitting Necklaces and Bisecting Ham Sandwiches

21. Consensus Halving is PPA-Complete

22. Solving Strong-Substitutes Product-Mix Auctions.

23. Logarithmic Query Complexity for Approximate Nash Computation in Large Games

24. Hardness Results for Consensus-Halving

25. The Complexity of the Path-following Solutions of Two-dimensional Sperner/Brouwer Functions

26. Social Welfare in One-Sided Matching Mechanisms

27. Query Complexity of Approximate Equilibria in Anonymous Games

28. Decentralized Dynamics for Finite Opinion Games

29. Ranking Games that have Competitiveness-based Strategies

30. On Revenue Maximization with Sharp Multi-Unit Demands

31. Approximate Well-supported Nash Equilibria below Two-thirds

32. Using Lotteries to Approximate the Optimal Revenue

33. A Survey of PPAD-Completeness for Computing Nash Equilibria

34. On the Approximation Performance of Fictitious Play in Finite Games

35. The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke-Howson Solutions

37. Approximate Equilibria in Games with Few Players

38. Computing Good Nash Equilibria in Graphical Games

39. PAC Classification based on PAC Estimates of Label Class Distributions

40. Frugality ratios and improved truthful mechanisms for vertex cover

41. PAC-learning geometrical figures

48. The Hairy Ball Problem is PPAD-Complete

49. Multi-Unit Bilateral Trade

50. Hardness Results for Consensus-Halving

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