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146 results on '"International Association for Development of the Information Society (IADIS)"'

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1. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2024, 22nd) and Mobile Learning (ML 2024, 20th) (Porto, Portugal, March 9-11, 2024)

2. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2023, 21st) and Mobile Learning (ML 2023, 19th) (Lisbon, Portugal, March 11-13, 2023)

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (20th, Madeira Island, Portugal, October 21-23, 2023)

4. Zoom Application for Online Language Learning

5. Training Preferences of Adult Learners in Online Learning Environments: Distance Learning Gate

6. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

7. A Memory Palace for Brain Anatomy and Function Represented in Virtual Reality

8. Learning Analytics Based Interventions: A Systematic Review of Experimental Studies

9. Learning System Using Cross Reality Technique for Physical Electronic Circuit Construction and Virtual Mid-Air Operations

10. Problematic Smartphone Use and Cognitive Failures. An Explorative Study among Free Different Generations (X, Y, Z)

11. Affordances and Constraints of the E-Assessment System Numbas: A Case Study in Mathematics Teacher Education

12. Knowledge Mapping for Creative Thinking

13. The Pattern of Test-Taking Effort across Items in Cognitive Ability Test: A Latent Class Analysis

14. Exploring the Attentional Profile of Gifted Children Using a VR-Based Assessment Tool

15. Experiencing Flow in Virtual Reality: An Investigation of Complex Interaction Structures of Learning-Related Variables

16. Students Use of Learning Aids: Lessons from Learning Analytics

17. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

18. Automatic Speech Recognition System to Enhance the Use of Vocalization Strategy

19. Introduction of Computer-Based Simulated Experiments in University Psychology Class: A Class Practice of Learning Dual Storage Model of Human Memory

20. The Value of Virtual Reality as a Complementary Tool for Learning Success

21. Predicting Non-Routine Mathematical Problem-Solving Anxiety of Ninth Graders

22. Using Zoom Meeting Platform as a Synchronous Online Learning Tool in EFL Classroom at Indonesia Tertiary Level: A Literature Review

23. On the Effectiveness of an AI-Driven Educational Resource Recommendation System for Higher Education

24. Determining Learners' Behavioral Patterns in a Technology and Analytics Enhanced Assessment Environment

25. A Digital Study Assistant for Hierarchical Goal Setting Companion Faces the First Real Users

26. Long-Term Interaction with a Virtual Robot Facilitator of Small Group Discussions

27. A Digital Educational Game for Practicing OER

28. Exploring Semi-Supervised Learning for Audio-Based Automated Classroom Observations

29. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education

30. Evaluating Different Assessment Types in an Online Geoscience Course

31. Linking Gamification, Ludology and Pedagogy: Principles to Design a Serious Game

32. Identifying Challenges in Virtual Teams: A Case Study of Teamwork in a Game-Based Learning Environment

33. Toward Better Driving with Gaze Awareness Environment Supported by Area Segmentation

34. Enhancing Online Learning Focusing on the Relationship between Gaze and Browsing Materials

35. Supporting Learning Communities via Web Service Technologies: Navigating Knowledge Transfer between Infrastructural Services and User Needs

36. Educational Chatbots for Collaborative Learning: Results of a Design Experiment in a Middle School

37. Flipped Learning in Corporate Contexts: A Case Study

38. The Future of Teaching and Learning: Face to Face, Hybrid, and Online Instructional Delivery Models

39. Student Perceptions of AI-Powered Writing Tools: Towards Individualized Teaching Strategies

40. Student Acceptance of Social Robots in Higher Education -- Evidence from a Vignette Study

41. How Generative Language Models Can Enhance Interactive Learning with Social Robots

42. Clustering Techniques to Investigate Engagement and Performance in Online Mathematics Courses

43. A Systematic Review of Research on EFL Online Learning: Effectiveness, Challenges, Learning Tools, and Suggestions

44. The Equity of Pedagogical Approaches in E-Learning Initiatives in Higher Education Institutions in United Arab Emirates

45. Using Markov Chain on Online Learning History Data to Develop Learner Model for Measuring Strength of Learning Habits

46. Using E-Study Materials to Promote Mathematics Self-Learning at University

47. Physical Computing Systems--A Systematic Approach

48. Designing a Gamified Web Application for Training Academic Reading Skills

49. Middle School Students' Information and Communication Literacy Deficits Study

50. Secure Dematerialization of Assessments in Digital Universities through Moodle, WebRTC and Safe Exam Browser (SEB)

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