32 results on '"Joiner, Richard"'
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2. Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
3. A dialogue model of the resolution of inter-individual conflicts : implications for computer based collaborative learning
4. A Narrative Review of Immersive Technology Enhanced Learning in Healthcare Education
5. Digital Games, Gender and Learning in Engineering: Do Females Benefit as Much as Males?
6. Thinking with a Theory: Theory-Prediction Consistency and Young Children's Identification of Causality
7. Digital Games, Gender and Learning in Engineering: Do Females Benefit as Much as Males?
8. Thinking with a theory: Theory-prediction consistency and young children's identification of causality
9. Introduction
10. The mediating effect of task presentation on collaboration and children's acquisition of scientific reasoning
11. Mind and Body:an early intervention group programme for adolescents with self-harm thoughts and behaviours
12. Re-using digital narrative content in interactive games
13. Social and communicative processes in computer-based problem solving
14. Pairing and gender effects on children’s computer-based learning
15. Self-harm prevalence and ideation in a community sample of cis, trans and other youth
16. Effects of primer podcasts on stimulating learning from lectures: How do students engage?
17. Peer Interaction and Peer Presence in Computer-Based Problem Solving: A Research Note.
18. Racing academy:a case study of a digital game for supporting students learning of physics and engineering
19. Peer Interaction and Peer Presence in Computer-Based Problem Solving: A Research Note
20. Game-Based Learning in Engineering Education
21. Racing Academy: A preliminary evaluation of an online racing car simulation game for supporting students learning of engineering
22. Activating Boxmind: an evaluation of a web‐based video lecture with synchronized activities
23. School trip photomarathons: engaging primary school visitors using a topic focused photo competition
24. Digital Games, Gender and Learning in Engineering: Do Females Benefit as Much as Males?
25. Activating Boxmind: an evaluation of a Web-based video lecture with synchronized activities
26. Loosely coupled web representations: a REST service and JavaScript wrapper for sharing web-based visual representations
27. ALT-C 2011 Proceedings Papers: 0135 School trip photomarathons: Engaging primary school visitors using a topic focused photo competition
28. The relationship between the digital experiences of children and teachers and their use of online websites in the assessment of Maths in primary schools
29. Impression formation on social network sites during university transition
30. Attachment relationships in long-term foster care : the function and role of animals
31. An exploration of the relationship between contextual school factors and the mental well-being of students recognised as experiencing SEBD
32. The construction of a common identity through online discourse : a socio-cultural study of a virtual community
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