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3. A dialogue model of the resolution of inter-individual conflicts : implications for computer based collaborative learning

5. Digital Games, Gender and Learning in Engineering: Do Females Benefit as Much as Males?

6. Thinking with a Theory: Theory-Prediction Consistency and Young Children's Identification of Causality

9. Introduction

17. Peer Interaction and Peer Presence in Computer-Based Problem Solving: A Research Note.

18. Racing academy:a case study of a digital game for supporting students learning of physics and engineering

20. Game-Based Learning in Engineering Education

21. Racing Academy: A preliminary evaluation of an online racing car simulation game for supporting students learning of engineering

22. Activating Boxmind: an evaluation of a web‐based video lecture with synchronized activities

26. Loosely coupled web representations: a REST service and JavaScript wrapper for sharing web-based visual representations

28. The relationship between the digital experiences of children and teachers and their use of online websites in the assessment of Maths in primary schools

29. Impression formation on social network sites during university transition

30. Attachment relationships in long-term foster care : the function and role of animals

31. An exploration of the relationship between contextual school factors and the mental well-being of students recognised as experiencing SEBD

32. The construction of a common identity through online discourse : a socio-cultural study of a virtual community

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