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1. PSPACE-Hard 2D Super Mario Games: Thirteen Doors

2. Reconfiguration of Non-crossing Spanning Trees

3. Snipperclips: Cutting Tools into Desired Polygons using Themselves

4. Compacting Squares: Input-Sensitive In-Place Reconfiguration of Sliding Squares

5. Robot Development and Path Planning for Indoor Ultraviolet Light Disinfection

6. Hardness of Token Swapping on Trees

7. Efficient Segment Folding is Hard

8. Characterizing Universal Reconfigurability of Modular Pivoting Robots

9. Reconfiguration of Connected Graph Partitions via Recombination

10. New Results in Sona Drawing: Hardness and TSP Separation

11. Distance bounds for high dimensional consistent digital rays and 2-D partially-consistent digital rays

12. Negative Instance for the Edge Patrolling Beacon Problem

13. Kinetic Geodesic Voronoi Diagrams in a Simple Polygon

14. Universal Reconfiguration of Facet-Connected Modular Robots by Pivots: The $O(1)$ Musketeers

15. Graphs with large total angular resolution

16. Circumscribing Polygons and Polygonizations for Disjoint Line Segments

17. Reconfiguration of Connected Graph Partitions

18. Routing in Histograms

19. Geometric Algorithms with Limited Workspace: A Survey

20. Routing on the Visibility Graph

21. Rectilinear Link Diameter and Radius in a Rectilinear Polygonal Domain

22. Constrained Routing Between Non-Visible Vertices

23. Balanced Line Separators of Unit Disk Graphs

24. Dynamic Graph Coloring

25. Gap-planar Graphs

26. Geodesic Order Types

27. Helly Numbers of Polyominoes

28. Balanced partitions of 3-colored geometric sets in the plane

29. Improved Time-Space Trade-offs for Computing Voronoi Diagrams

30. Line Segment Covering of Cells in Arrangements

31. Packing Plane Spanning Trees and Paths in Complete Geometric Graphs

32. Experimental Study of Compressed Stack Algorithms in Limited Memory Environments

33. Faster Algorithms for Growing Prioritized Disks and Rectangles

34. Routing in Polygonal Domains

35. Packing Short Plane Spanning Graphs in Complete Geometric Graphs

36. Stabbing segments with rectilinear objects

37. Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

38. Geometric Biplane Graphs I: Maximal Graphs

39. Geometric Biplane Graphs II: Graph Augmentation

40. High Dimensional Consistent Digital Segments

41. Hanabi is NP-hard, Even for Cheaters who Look at Their Cards

42. Colored Spanning Graphs for Set Visualization

43. Computing the $L_1$ Geodesic Diameter and Center of a Polygonal Domain

44. Weight Balancing on Boundaries

45. Time-Space Trade-off Algorithms for Triangulating a Simple Polygon

46. Computing the Geodesic Centers of a Polygonal Domain

47. Time-Space Trade-offs for Triangulations and Voronoi Diagrams

48. On interference among moving sensors and related problems

49. The Dual Diameter of Triangulations

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