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50 results on '"Mark H. M. Winands"'

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1. A tribute to Guy Haworth

2. Analysis of the Impact of Randomization of Search-Control Parameters in Monte-Carlo Tree Search

3. Enhancing Playout Policy Adaptation for General Game Playing

4. Monte Carlo Tree Search as an intelligent search tool in structural design problems

5. Adaptive General Search Framework for Games and Beyond

6. Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search

7. Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing

8. Self-Adaptive Monte Carlo Tree Search in General Game Playing

9. Editorial: Many games, many authors

10. The 2016 Two-Player GVGAI Competition

11. Optimising Level Generators for General Video Game AI

12. Implementing Propositional Networks on FPGA

13. Editorial: Commemorating computer chess

14. Algorithms for computing strategies in two-player simultaneous move games

15. Editorial: Back to the roots

16. Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing

17. CIG 2018 Preface

18. Editorial: Get serious

19. MCTS-Minimax Hybrids with State Evaluations

20. Special Issue on Computer Aided Game and Puzzle Design

21. Resource-gathering algorithms in the game of starcraft

22. Optimizing Propositional Networks

23. Editorial

25. Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard

26. Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

27. Sequential halving for partially observable games

28. IJCAI Computer Games Workshop 2015

29. Monte Carlo Tree Search in Lines of Action

30. ENHANCED REALIZATION PROBABILITY SEARCH

31. Best Play in Fanorona Leads to Draw

32. Learning to Predict Life and Death from Go Game Records

33. Enhanced forward pruning

34. Monte carlo tree search with heuristic evaluations using implicit minimax backups

35. Monte Carlo Tree Search variants for simultaneous move games

36. Improving Best-Reply Search

37. Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search

38. Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel

39. Game-Tree Search Using Proof Numbers: The First Twenty Years

40. Time management for Monte-Carlo tree search in Go

41. Enhancements for Monte-Carlo Tree Search in Ms Pac-Man

42. Monte-Carlo tree search enhancements for Havannah

43. Playout search for Monte-Carlo tree search in multi-player games

44. Best Reply Search for Multiplayer Games

45. Monte-Carlo Tree Search for the game of Scotland Yard

46. Randomized Parallel Proof-Number Search

47. Proof-Number Search and Its Variants

48. Preface for the special issue on Games and AI

49. THE 11TH COMPUTER OLYMPIAD (CONTINUED)

50. An effective two-level proof-number search algorithm

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