1. Immersive training environments for psychomotor skills development: A student driven prototype development approach
- Author
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Mat Sanusi, Khaleel Asyraaf, Majonica, Daniel, Künz, Lukas, Klemke, R., Klemke, Roland, Richert, Anja, Varney, Valérie, Keller, Tobias, Schneider, Jan, Di Mitri, Daniele, Ciordas-Hertel, George-Petru, Cardenas-Hernandez, Fernando P., Romano, Gianluca, Kravčík, Miloš, Paaßen, Benjamin, Klamma, Ralf, Slupczynski, Michal, Klatt, Stefanie, Geisen, Mai, Baumgartner, Tobias, Riedl, Nina, Department of Technology Enhanced Learning and Innovation, and RS-Research Line Technology Enhanced Learning and Innovation (part of ERA program)
- Subjects
Psychomotor Skills ,Augmented Reality ,Immersive Technologies ,Mixed Reality - Abstract
Learning psychomotor skills requires constant deliberate practice, typically hands-on training, which necessitates constant feedback from the mentor. This is, however, uncommon and typically ineffective in a remote setting. Modern immersive learning technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment and thus, can be applicable in the psychomotor domain. In this paper, we present two students’ prototype examples, namely ”Yu and Mi” and ”Flowmotion”; immersive learning environments which are designed to help learners improve their psychomotor skills in the domains of humanrobotic interaction and sports.
- Published
- 2021