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43 results on '"Siriaraya, Panote"'

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1. Innovative Chair and System Designs to Enhance Resistance Training Outcomes for the Elderly

2. An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating

4. MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia

7. Investigation of virtual worlds as a platform to support healthy aging for older people

10. Beyond the Shortest Route: A Survey on Quality-Aware Route Navigation for Pedestrians

11. The 'Conversation' about Loss : Understanding How Chatbot Technology was Used in Supporting People in Grief

12. Editorial for Advances in Human-Centred Dementia Technology

15. Investigation of a Web-Based Explainable AI Screening for Prolonged Grief Disorder

16. VRPassport: Travel the world in Virtual Reality for people with Dementia

17. An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating

21. Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

22. Wireless Soft Scalp Electronics and Virtual Reality System for Motor Imagery‐Based Brain–Machine Interfaces (Adv. Sci. 19/2021)

24. A Reflection on Virtual Reality Design for Psychological, Cognitive & Behavioral Interventions: Design Needs, Opportunities & Challenges

25. Game design in mental health care:Case study–based framework for integrating game design into therapeutic content

26. SnapAppy: A positive psychology intervention using smartphone photography to improve emotional well-being

27. Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving

28. Wireless Soft Scalp Electronics and Virtual Reality System for Motor Imagery-based Brain-Machine Interfaces

29. Beyond the Shortest Route: A Survey on Quality-Aware Route Navigation for Pedestrians

33. The Social Interaction Experiences of Older People in a 3D Virtual Environment

34. Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals

36. Investigating the use of sensor-based IoET to facilitate learning for children in rural Thailand

39. Designing a ubiquitous sensor-based platform to facilitate learning for young children in Thailand

40. Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users

41. Exploring the potential of virtual worlds in engaging older people and supporting healthy ageing

42. Characteristics and Usage Patterns of Older People in a 3D Online Multi-User Virtual Environment

43. A Comparison of Empathic Communication Pattern for Teenagers and Older People in Online Support Communities

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