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664 results on '"esport"'

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1. Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks.

2. Older people in the world of esport: a qualitative study.

3. Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks

4. Older people in the world of esport: a qualitative study

5. EVALUATION OF THE EATING HABITS OF POLISH ESPORTS PLAYERS USING THE QUICK DIET SURVEY (QDS).

6. THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE

7. Refleksje nad postrzeganiem charakteru gier wideo, e-sportu i ich możliwych zagrożeń w kontekście akademickich i potocznych rozważań

8. AI-enabled prediction of sim racing performance using telemetry data

9. Esports y espectacularización de eventos. El caso League of legends.

10. A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes

11. THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE.

12. Examination of Differences in Pre-Competition Anxiety and Big Five Personality Traits in Esport Players and Athletes

13. Relationship Between Physical Activity, Healthy Lifestyle Behavior And Physical Fitness Of Palu City Esport Players

14. The relative risks of different forms of sports betting in a U.S. sample: A brief report

15. Incidence of organizational culture on the sporting performance of eSport teams.

16. Türkiye’de Twitch Yayıncılığı: Yayıncı ve İzleyici Deneyimleri Üzerine Bir İnceleme

17. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.

18. Study of the psychomotor abilities of athletes in cyclic sports, martial arts and esports.

19. EXAMINATION OF DIFFERENCES IN PRE-COMPETITION ANXIETY AND BIG FIVE PERSONALITY TRAITS IN ESPORT PLAYERS AND ATHLETES.

20. Refleksje nad postrzeganiem charakteru gier wideo, e-sportu i ich możliwych zagrożeń w kontekście akademickich i potocznych rozważań.

21. Les polítiques d’igualtat en matèria esportiva a Catalunya.

22. Esport and simracing markets - The effects of COVID-19, difficulties and opportunities.

23. Exploring on Gender Perception in eSports Gamers

24. Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019

25. ASSESSING SKILLS TRANSFER FROM COMPUTER GAMING TO ACADEMIC LEARNING : AN EXPERIMENTAL DESIGN

26. Futbol sala a la teva butxaca: accés obert a la recopilació, anàlisi i estratègia personalitzada

27. Elements per espais multiesportius

28. Detección de conductas negativas en chats de videojuegos competitivos

29. Participant en alçada: cultura, joves i esport: centre cívic a Cerdanyola del Vallès

30. Impact of Strategic Communication on Fan Loyalty: A Case Study of Karmine Corp in Esport

31. Gamers och Esportares självskattade livstillfredsställelse : En kvantitativ tvärsnittsstudie

32. Computer Gaming and Academic Learning : Targeting the Role of Esport in School

33. Judging athletic movement in moving images : a critique of agonic reason in representations of alpine sport, seen through the Paltrow v. Sanderson ski crash trial

35. Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

36. An ethical reflection on drug use in eSport

37. ESports in Russia as a Marketing Object and Social Phenomenon

38. Sleep Characteristics in Esport Players and Associations With Game Performance: Residual Dynamic Structural Equation Modeling

39. Personality and Coping in League of Legends Pro Players.

40. UTJECAJ TIMSKE KOMUNIKACIJE U VIDEO IGRAMA NA REZULTAT I OSJEĆAJE IGRAČA.

41. Jeu vidéo et compétition eSport au service du bien être des seniors

42. Esport: Between internet gaming addiction and traditional sport

43. FEATURES OF MENTAL ACTIVITY OF STUDENTS – eSPORT PLAYERS

44. L’alumnat de cicle inicial de primària millora la concentració jugant a tennis taula

45. CONSIDERATIONS REGARDING THE DEVELOPMENT OF THE eSPORTS PHENOMENON

46. Examination of the Hungarian esport ecosystem throgh international examples

48. Güçlü ve Zayıf Yönleri ile Espor: Yönetici ve Akademisyen Bakış Açısına Dayalı Nitel Bir Çalışma.

49. Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen.

50. CONSIDERATIONS REGARDING THE DEVELOPMENT OF THE eSPORTS PHENOMENON.

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