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3. Solving Strong-Substitutes Product-Mix Auctions.

4. Ranking Games that have Competitiveness-based Strategies

9. THE COMPLEXITY OF NECKLACE SPLITTING, CONSENSUS-HALVING, AND DISCRETE HAM SANDWICH.

10. Consensus Halving for Sets of Items.

14. The Hairy Ball problem is PPAD-complete.

19. Contiguous Cake Cutting: Hardness Results and Approximation Algorithms.

20. Towards a unified complexity theory of total functions.

21. Query complexity of approximate equilibria in anonymous games.

22. Decentralized dynamics for finite opinion games.

23. Multi-Unit Bayesian Auction with Demand or Budget Constraints.

24. A Tractable and Expressive Class of Marginal Contribution Nets and Its Applications.

25. THE COMPLEXITY OF COMPUTING A NASH EQUILIBRIUM.

26. DISTRIBUTED SELFISH LOAD BALANCING.

27. Utilitarian resource assignment.

28. A BOUND ON THE PRECISION REQUIRED TO ESTIMATE A BOOLEAN PERCEPTRON FROM ITS AVERAGE SATISFYING ASSIGNMENT.

29. Some Discriminant-Based PAC Algorithms.

30. EVOLUTIONARY TREES CAN BE LEARNED IN POLYNOMIAL TIME IN THE TWO-STATE GENERAL MARKOV MODEL.

31. EXACT LEARNING OF DISCRETIZED GEOMETRIC CONCEPTS.

34. Learning Equilibria of Games via Payoff Queries.

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