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18 results on '"Lobna Hassan"'

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1. Forced to Choose Silence: Social Gaming with Disabilities.

2. Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment.

3. Editorial.

4. Accessibility of games and game-based applications: A systematic literature review and mapping of future directions.

5. Reviewer acknowledgements.

6. A BIBLIOMETRIC REVIEW OF RESEARCH ON GAMIFICATION IN MARKETING: REFLECTIONS FOR MOVING FORWARD.

7. Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches.

8. Fenomen Aktivizmi: Çevreci Fenomenler Üzerine Bir Araştırma.

9. Role-play experience's effect on students' 21st century skills propensity.

10. Understanding the Use of Emerging Technologies in the Public Sector: A Review of Horizon 2020 Projects.

11. Gamification Reloaded: Current and Future Trends in Gamification Science.

13. Fame and fortune, or just fun? A study on why people create content on video platforms.

14. Gamification, quantified-self or social networking? Matching users’ goals with motivational technology.

15. Acknowledgment.

16. Governments Should Play Games.

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