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Your search keyword '"Mou, Xi"' showing total 24 results

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24 results on '"Mou, Xi"'

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1. Translational control by DHX36 binding to 5′UTR G-quadruplex is essential for muscle stem-cell regenerative functions

3. P‐48: Evaluation of Field of View in Optical See‐through Near Eye Displays.

4. 38‐2: Invited Paper: Evaluating Optical Performance and Image Quality in Augmented Reality Eyewear: Standardization, Challenges, and Measurement Methods.

6. 16.1: Invited Paper: Measurement of Perceived Pixel Luminance of Large LED Displays.

7. The choice of the entrance pupil location in optical measurement of eyewear displays: Theoretical and experimental analyses.

8. 50.1: Invited Paper: A Comprehensive Comparison of Eye Rotation Measurement in Eyewear Displays: Pupil or Eyeball Center?

9. Measurement of image quality for large‐screen displays based on audience viewing: Overview of standardization and preliminary study on laser projection displays and LED displays.

11. 19.3: Evaluation of Entrance Pupil Location in Measuring VR\AR Eyewear Displays: Theoretical and Experimental Analyses in Field of View.

12. 6.3: Measurement of Image Quality for Laser Projection Displays based on the Audience Viewing.

14. P‐58: Measurement of AR Displays in Positioning Accuracy.

15. Effect of RNA sequence context and stereochemistry on G-quadruplex-RHAU53 interaction.

17. 56.2: Invited Paper: Evaluation of Optical See‐through Real Scene Image Quality in AR Eyewear Displays.

18. 53.2: Invited Paper: Evaluation of Optical Performance and Image Quality for Aviation Head‐up Displays (HUDs) Applied Under High Ambient Light.

19. 38‐3: Evaluating Augmented Reality (AR) Eyewear Display Under Ambient Environment.

20. Photobiological Safety Classification and Measurement for Electronic Display Devices.

22. P-87: A Novel Method for Measuring Optical Performance of AR/VR Displays.

23. 53.3: Invited Paper: An Overview of International Standardization for Image Quality of AR Displays.

24. 53.2: Invited Paper: Current IEC Standardization on Evaluating Image Resolution in VR/AR Displays.

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