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1. From the Lab to the Wild: Affect Modeling via Privileged Information

2. CIS Publication Spotlight [Publication Spotlight].

3. Workshop on computational intelligence and games 2024.

4. Making Racing Fun Through Player Modeling and Track Evolution

6. From the Lab to the Wild: Affect Modeling Via Privileged Information.

7. The Ethics of AI in Games.

9. CIS Publication Spotlight [Publication Spotlight].

14. The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games.

15. The Arousal Video Game AnnotatIoN (AGAIN) Dataset.

22. CIS Publication Spotlight [Publication Spotlight].

23. The Ordinal Nature of Emotions: An Emerging Approach.

24. Deep learning for procedural content generation.

25. Quality Diversity Through Surprise.

26. Modelling Affect for Horror Soundscapes.

31. CAN COMPUTERS FOSTER HUMAN USERS’ CREATIVITY? THEORY AND PRAXIS OF MIXED-INITIATIVE CO-CREATIVITY.

34. Constrained Novelty Search: A Study on Game Content Generation.

40. Evolving card sets towards balancing dominion.

41. A procedural procedural level generator generator.

42. Evolving levels for Super Mario Bros using grammatical evolution.

43. Don’t Classify Ratings of Affect; Rank Them!

44. Fusing Visual and Behavioral Cues for Modeling User Experience in Games.

45. Crowdsourcing the Aesthetics of Platform Games.

46. The Mario AI Championship 2009-2012.

47. Adapting Models of Visual Aesthetics for Personalized Content Creation.

48. The 2010 Mario AI Championship: Level Generation Track.

49. Search-Based Procedural Content Generation: A Taxonomy and Survey.

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