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32 results on '"sony"'

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1. Adaptations versus original film premieres trends in broadband society: a comparative analysis.

2. USER COMPENSATION AS A DATA BREACH RECOVERY ACTION: AN INVESTIGATION OF THE SONY PLAYSTATION NETWORK BREACH.

3. Mirrorless cameras for medical photography - time to switch?

4. The strategy of repeated 'open' and 'narrow' approaches for standardised media.

5. Theorizing cyber coercion: The 2014 North Korean operation against Sony.

6. Daddy’s Car: la inteligencia artificial como herramienta facilitadora de derechos de autor

7. De microempresas a gigantes. Breve análisis de la actuación de empresas paradigmáticas

8. RUSSIA'S STS TELEVISION NETWORK: A CULTURAL WINDOW TO THE WEST.

10. Postfeminist Fatherhood in the Animated Feature Films Chicken Little and Cloudy with a Chance of Meatballs.

11. News.

12. Cyber Chutzpah: The Sony Hack and the Celebration of Hyperbole.

13. Cultural value, measurement and policy making.

14. News Briefs.

15. THE PROGRESS OF MEDIA TECHNOLOGY IN JAPAN, COLD WAR TO 2011.

16. Adopting the rights-based model: Music multinationals and local music industries since 1945.

17. Digital Publishing in Developing Countries: The Emergence of New Models?

18. The Development and Future of the Japanese Ebook Market.

19. CUSTOMER EXPERIENCE MANAGEMENT AND STORE LOYALTY IN CORPORATE RETAILING - WITH SPECIAL REFERENCE TO "SONY WORLD".

20. Student Attitudes and Behaviors Towards Digital Textbooks.

21. Samsung's catch-up with Sony: an analysis using US patent data.

22. The fair use doctrine: History, application, and implications for (new media) writing teachers

23. Entretenimento digital.

24. Digital rights management, spyware, and security.

25. The Ethics of Innovation: p2p Software Developers and Designing Substantial Noninfringing Uses Under the Sony Doctrine.

26. The Competitiveness of Multinational Firms: A Case Study of Samsung Electronics and Sony.

27. Super-audio CD: an introduction.

28. Silver Bullet Talks with Per-Olof Persson.

29. Who owns your computer? [digital rights management].

30. Virtual Reality for the Masses.

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