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1. Assumptions Checked

2. Translational IDC

3. 'This just felt to me like the right thing to do'

4. Interaction design & children toolkit

5. Designing an online sex education resource for gender-diverse youth

6. Another decade of IDC research

7. DreamCatcher: Exploring How Parents and School-Age Children Can Track and Review Sleep Information Together

8. 'It Should Be a Game for Fun, Not Exercise': Tensions in Designing Health-Related Features for Pokémon GO

9. Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics

10. Understanding pivotal experiences in behavior change for the design of technologies for personal wellbeing

11. Filtered Out

12. Engaging Teenagers in Asynchronous Online Groups to Design for Stress Management

13. Communication Breakdowns Between Families and Alexa

14. Communicating Bad News: Insights for the Design of Consumer Health Technologies

15. Designing Asynchronous Remote Support for Behavioral Activation in Teenagers With Depression: Formative Study

16. Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications

17. Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools

18. Research contributions in human-computer interaction

19. A Patient-Centered Proposal for Bayesian Analysis of Self-Experiments for Health

20. Reflektor

21. Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise

22. Equity & Inclusivity at IDC

23. Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data

24. Making Sense of Sleep Sensors

25. It wasn't really about the Pokémon

26. Lessons from Practice

27. TummyTrials: A Feasibility Study of Using Self-Experimentation to Detect Individualized Food Triggers

28. From Personal Informatics to Family Informatics

29. Why would you do that? predicting the uses and gratifications behind smartphone-usage behaviors

30. Mobile Manifestations of Alertness: Connecting Biological Rhythms with Patterns of Smartphone App Use

31. MyTime

32. Incloodle

33. Developing and Validating the User Burden Scale

34. ShoulderCam: Evaluating the User Experience of a Depth Camera System to Measure Shoulder Range of Motion

35. A framework for self-experimentation in personalized health

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