1. Authoring consistent landscapes with flora and fauna
- Author
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Pierre Ecormier-Nocca, Pooran Memari, Philippe Carrez, Marie-Paule Cani, Anne-Marie Moigne, Guillaume Cordonnier, Bedrich Benes, Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX), École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS), Eidgenössische Technische Hochschule - Swiss Federal Institute of Technology [Zürich] (ETH Zürich), GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Université Côte d'Azur (UCA), Immersion Tools, Histoire naturelle de l'Homme préhistorique (HNHP), Muséum national d'Histoire naturelle (MNHN)-Université de Perpignan Via Domitia (UPVD)-Centre National de la Recherche Scientifique (CNRS), Department of Computer Science [Purdue], Purdue University [West Lafayette], We would like to thank all the participants of the ANR SCHOPPER project for their contributions, and Gowtham Harihara for the 3D animal models. This research was funded in part by National Science Foundation grant #10001387, Functional Proceduralization of 3D Geometric Models., and ANR-16-CE38-0007,SCHOPPER,Simulation des comportements des Hommes préhistoriques dasn leurs Paléo-Environnements pour la Recherche(2016)
- Subjects
Resource (biology) ,business.industry ,Environmental resource management ,Wildlife ,020207 software engineering ,Terrain ,02 engineering and technology ,Vegetation ,15. Life on land ,Data structure ,[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation ,Computer Graphics and Computer-Aided Design ,Ecosystems ,Natural Phenomena ,Food chain ,Geography ,0202 electrical engineering, electronic engineering, information engineering ,Graph (abstract data type) ,020201 artificial intelligence & image processing ,Ecosystem ,business ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
International audience; We present a novel method for authoring landscapes with flora and fauna while considering their mutual interactions. Our algorithm outputs a steadystate ecosystem in the form of density maps for each species, their daily circuits, and a modified terrain with eroded trails from a terrain, climatic conditions, and species with related biological information. We introduce the Resource Access Graph, a new data structure that encodes both interactions between food chain levels and animals traveling between resources over the terrain. A novel competition algorithm operating on this data progressively computes a steady-state solution up the food chain, from plants to carnivores. The user can explore the resulting landscape, where plants and animals are instantiated on the fly, and interactively edit it by over-painting the maps. Our results show that our system enables the authoring of consistent landscapes where the impact of wildlife is visible through animated animals, clearings in the vegetation, and eroded trails. We provide quantitative validation with existing ecosystems and a user-study with expert paleontologist end-users, showing that our system enables them to author and compare different ecosystems illustrating climate changes over the same terrain while enabling relevant visual immersion into consistent landscapes.
- Published
- 2021
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