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96 results on '"DKE Scientific staff"'

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1. Planar L-Drawings of Bimodal Graphs

2. Solving Cram using Combinatorial Game Theory

3. Being the Center of Attention

4. Conformal Feature-Selection Wrappers and ensembles for negative-transfer avoidance

5. AI for Ancient Games

6. A hierarchical autoencoder learning model for path prediction and abnormality detection

7. Deep shared representation learning for weather elements forecasting

8. Ludii and XCSP: Playing and Solving Logic Puzzles

9. A regime-switching recurrent neural network model applied to wind time series

10. Improved bounds on equilibria solutions in the network design game

11. Near-gathering of energy-constrained mobile agents

12. Audio–visual domain adaptation using conditional semi-supervised Generative Adversarial Networks

13. A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

14. The computational complexity of Angry Birds

15. Towards Approximating Personality Cues Through Simple Daily Activities

16. A Practical introduction to the Ludii General Game System

17. #MeTooMaastricht: Building a Chatbot to Assist Survivors of Sexual Harassment

18. Exploiting sensing devices availability in AR/VR deployments to foster engagement

19. Orthogonal Matched Wavelets with Vanishing Moments

20. The 2016 Two-Player GVGAI Competition

21. Testing exchangeability for transfer decision

22. Landmark-based multimodal human action recognition

23. A Machine Learning Approach to Algorithm Selection for Exact Computation of Treewidth

24. Ludii as a Competition Platform

25. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

26. Collaborative Delivery on a Fixed Path with Homogeneous Energy-Constrained Agents

27. An Empirical Evaluation of Two General Game Systems: Ludii and RBG

28. Can Virtual Assistants Produce Recommendations?

29. Biasing MCTS with Features for General Games

30. On Cross-Domain Transfer in Venue Recommendation

31. Neural Attentive Cross-Domain Recommendation

32. Modeling Confidence in Sequence-to-Sequence Models

33. Contextual Encoder-Decoder Network for Visual Saliency Prediction

34. Bayesian Deep Learning with Trust and Distrust in Recommendation Systems

35. GeoDCF: Deep Collaborative Filtering with Multifaceted Contextual Information in Location-Based Social Networks

36. Adversarial Training for Review-Based Recommendations

37. Hiding in the Shadows

38. An Ensemble Approach to Time Dependent Classification

39. Unknown Crowd Event Detection from Phase-Based Statistics

40. Implementing Propositional Networks on FPGA

41. Ensemble Cross-Conformal Prediction

42. Polymerization and Crystallization of Snowflake Molecules in Domineering

43. Comparison of Rapid Action Value Estimation Variants for General Game Playing

44. Algorithms for computing strategies in two-player simultaneous move games

45. Associating gesture expressivity with affective representations

46. Computing and Listing st-Paths in Public Transportation Networks

47. LoGAN: Generating Logos with a Generative Adversarial Neural Network Conditioned on color

48. Optimizing Segmentation Granularity for Neural Machine Translation

49. MaaSim: A Liveability Simulation for Improving the Quality of Life in Cities

50. Deep neural-kernel blocks

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