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53 results on '"Valentina Nisi"'

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1. Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage

2. Promoting a Safe Return to University Campuses during the COVID-19 Pandemic

3. Climate Change Communication in HCI: a Visual Analysis of the Past Decade

4. Immersion in Desktop-Based Web Browsing

5. Blue whale street art as a landmark

6. Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums

7. A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions

8. A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point

9. Tell a Tail 360$$^{\circ }$$: Immersive Storytelling on Animal Welfare

10. A visual immersive participatory platform to foster dialogue between locals and tourists

11. Augmented Reality Towards Facilitating Abstract Concepts Learning

12. Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare

13. Let’s Learn Biodiversity with a Virtual 'Robot'?

14. The binge-watcher’s journey: Investigating motivations, contexts, and affective states surrounding Netflix viewing

15. Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island

16. Word Association: Engagement of Teenagers in a Co-design Process

17. See the World Through the Eyes of a Child

18. 'When the Elephant Trumps'

19. Madeira Story Generator: Prospecting serendipitous storytelling in public spaces

20. Towards locative systems for, and by, children: A cognitive map study of children's perceptions and design suggestions

21. Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace

22. Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers

23. Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques

24. On designing a way-finding system to assist users with respiratory ailments and track symptoms

25. POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities

26. Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience

27. Leveraging on Transmedia Entertainment Education to Augment Tourists’ Awareness Towards Social Issues

28. Watt-I-see: design and evaluation of an interactive installation using eco-feedforward strategies

29. Cue Control: Interactive Sound Spatialization for 360 $$^\circ $$ Videos

30. Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands

31. Há-Vita: A transmedia platform about Madeira's nature and culture

32. Evaluating the influence of location and medium applied to mobile VR storytelling

33. Fragments of laura

34. The Ocean Game

35. DreamScope

36. Share yourself first

37. The Geography of Pokémon GO

38. Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour

39. Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting

40. Learning and Teaching Biodiversity Through a Storyteller Robot

41. Enhancing Museums’ Experiences Through Games and Stories for Young Audiences

42. Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation

43. Bus stops as interactive touchpoints -improving engagement and use of public transport

44. Placing Location-Based Narratives in Context Through a Narrator and Visual Markers

45. Children's Books

46. Crescendo

47. Watt-I-See

48. beEco

49. Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism

50. IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality

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