1. Exploring Socio-Cultural Elements in Three Commercial English Language Learning Apps
- Author
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Inmaculada Garnes-Tarazona
- Subjects
Cooperative learning ,050101 languages & linguistics ,Linguistics and Language ,Instructional design ,media_common.quotation_subject ,05 social sciences ,050301 education ,06 humanities and the arts ,Computer Science Applications ,Education ,Interactive Learning ,Reading (process) ,Learning theory ,Mathematics education ,Language education ,0501 psychology and cognitive sciences ,Active listening ,Mobile technology ,Computer Vision and Pattern Recognition ,Sociology ,0503 education ,media_common - Abstract
Second language teaching and learning has experienced a change towards the use of mobile technologies inside and outside the classroom. The goal of this article is twofold: to compare and evaluate three different commercial English language learning apps (Duolingo, Babbel, and Busuu) that cover the four skills (speaking, writing, listening, and reading), and to analyze the learning theory supporting their design. These applications include in their homepage the option of interactive learning with friends. However, as this article shows, each app offers a different level of interaction and collaboration. The theoretical framework for this analysis is grounded on Vygotsky's Socio-cultural theory.
- Published
- 2018
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