1. Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
- Author
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Feng, Y., Kitamura, Yoshifumi, Quigley, Aaron, Isbister, Katherine, and Igarashi, Takeo
- Subjects
Computer science ,business.industry ,desktop VR ,exit choice ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Pedestrian ,Virtual reality ,Task (project management) ,Route choice ,wayfinding behaviour ,User experience design ,Human–computer interaction ,HMD VR ,0202 electrical engineering, electronic engineering, information engineering ,Comparison study ,0501 psychology and cognitive sciences ,business ,050107 human factors - Abstract
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic scenarios. However, it has remained unknown how different VR technology would influence pedestrian behaviour. This paper presents VR experiments that were conducted with 70 participants using a desktop VR or a HMD VR to perform four different wayfinding tasks in a multi-story building. Quantitative analysis of pedestrian behaviour data and user experience data were performed in order to investigate the impact of the technological differences between the two VR techniques. It was found that participants had better wayfinding task performance in the desktop group. However, the route and exit choice and user experience were overall similar between the two groups. The findings suggest that one could adopt more ‘simple’ VR technologies for studies featuring ‘simple’ wayfinding tasks.
- Published
- 2021
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