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Your search keyword '"Margus Pedaste"' showing total 28 results

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28 results on '"Margus Pedaste"'

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1. Exploring Teachers’ Perceptions of Artificial Intelligence as a Tool to Support their Practice in Estonian K-12 Education

2. Towards a science inquiry test in primary education: development of items and scales

3. Assessing student teachers’ agency and using it for predicting commitment to teaching

4. Understanding teacher design practices for digital inquiry–based science learning: the case of Go-Lab

5. From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach

6. Does it have to be easy, useful, or do we need something else? STEM teachers’ attitudes towards mobile device use in teaching

7. TEACHER AGENCY FOLLOWING THE ECOLOGICAL MODEL: HOW IT IS ACHIEVED AND HOW IT COULD BE STRENGTHENED BY DIFFERENT TYPES OF REFLECTION

8. The potential of open learner models to promote active thinking by enhancing self‐regulated learning in online higher education learning environments

9. Teaching during COVID-19: The Decisions Made in Teaching

10. Theorising the Open Learner Model as an educational tool: An Open Challenge

11. The Academic, Social, and Professional Integration Profiles of Information Technology Students

13. Mining Educational Data to Predict Students' Performance through Procrastination Behavior

14. Does Group Size Affect Students’ Inquiry and Collaboration in Using Computer-Based Asymmetric Collaborative Simulations?

15. School Effectiveness in Multilingual Education: A Review of Success Factors

16. An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking

17. Factors That Influence Students' Motivation to Start and to Continue Studying Information Technology in Estonia

18. Open learner models in supporting self-regulated learning in higher education: A systematic literature review

19. How Can Advanced Technologies Support the Contemporary Learning Approach?

20. University Teachers and Technology Mentoring — Why, How and for Whom?

21. A Review of Interactive Computer-Based Tasks in Large-Scale Studies: Can They Guide the Development of an Instrument to Assess Students’ Digital Competence?

22. Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model

23. Guided Reflection for Supporting the Development of Student Teachers’ Practical Knowledge

24. The Role of a Reflection Tool in Enhancing Students Reflection

25. Relation between students' reflection levels and their inquiry learning outcomes

26. An Instrument for Measuring Students’ Perceived Digital Competence According to the DIGCOMP Framework

27. Learning by creating and exchanging objects: The SCY experience

28. Learning Activity Spaces: Towards Flexibility in Learning Design?

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