1. Non-game like training benefits spoken foreign-language processing in children with dyslexia
- Author
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Junttila, Katja, Smolander, Anna-Riikka, Karhila, Reima, Kurimo, Mikko, Ylinen, Sari, University of Helsinki, Speech Recognition, Department of Information and Communications Engineering, Aalto-yliopisto, Aalto University, Cognitive Brain Research Unit, Department of Education, Medicum, Faculty Common Matters (Faculty of Medicine), Tampere University, and Welfare Sciences
- Subjects
Behavioral Neuroscience ,Psychiatry and Mental health ,digital game-based learning ,Neuropsychology and Physiological Psychology ,Neurology ,515 Psychology ,dyslexia ,automatic speech recognition ,3112 Neurosciences ,6121 Languages ,foreign-language learning ,gaming ,Biological Psychiatry - Abstract
Funding Information: This work was supported by the Academy of Finland (Project Nos. 274058 and 274075), the Doctoral Programme in Psychology, Learning and Communication, the Finnish Cultural Foundation, and Otto A. Malm Foundation. Publisher Copyright: Copyright © 2023 Junttila, Smolander, Karhila, Kurimo and Ylinen. Children with dyslexia often face difficulties in learning foreign languages, which is reflected as weaker neural activation. However, digital language-learning applications could support learning-induced plastic changes in the brain. Here we aimed to investigate whether plastic changes occur in children with dyslexia more readily after targeted training with a digital language-learning game or similar training without game-like elements. We used auditory event-related potentials (ERPs), specifically, the mismatch negativity (MMN), to study learning-induced changes in the brain responses. Participants were 24 school-aged Finnish-speaking children with dyslexia and 24 age-matched typically reading control children. They trained English speech sounds and words with “Say it again, kid!” (SIAK) language-learning game for 5 weeks between ERP measurements. During the game, the players explored game boards and produced English words aloud to score stars as feedback from an automatic speech recognizer. To compare theeffectiveness of the training type (game vs. non-game), we embedded in the game some non-game levels stripped of all game-like elements. In the dyslexia group, the non-game training increased the MMN amplitude more than the game training, whereas in the control group the game training increased the MMN response more than the non-game training. In the dyslexia group, the MMN increase with the non-game training correlated with phonological awareness: the children with poorer phonological awareness showed a larger increase in the MMN response. Improved neural processing of foreign speech sounds as indicated by the MMN increase suggests that targeted training with a simple application could alleviate some spoken foreign-language learning difficulties that are related to phonological processing in children with dyslexia.
- Published
- 2023