9 results on '"digitization (2D & 3D)"'
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2. Mapping the (Digital) Linguistic Atlas of Scotland
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Pluschkovits, Markus, Kirk, John, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,Digitization ,Dialectology ,public humanities collaborations and methods ,Linguistics ,digitization (2D & 3D) ,Language Maps ,FOS: Languages and literature ,database creation ,Philology ,Poster ,Scots ,and analysis ,management - Abstract
The Digital Linguistic Atlas of Scotland is a digitization and reanalysis of the lexical section of the Linguistic Atlas of Scotland. The tool offers dynamic and costumizeable maps and aims to showcase the opportunities of the digitization of analogue linguistic research data.
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- 2023
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3. Collaboration within a shared digital paradigm: opportunities and outcomes
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De Bastiani, Chiara, Fabbris, Giulia, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,and methods ,graph annotation ,annotation structures ,Cultural Heritage digitization ,digitization (2D & 3D) ,Humanities computing ,systems ,Philology ,Interface design ,Poster ,and analysis ,LOD ,development ,linked (open) data - Abstract
We are presenting the results of mutual collaboration within two different, but related, projects in the field of cultural heritage digitization. Shared outcomes of our mutual collaboration include the valorization of cultural heritage items and experimental work on enriching a visualization application with a functionality to annotate graphs.
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- 2023
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4. It Takes a Village: Building an Infrastructure for 3D Scholarly Editions
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Papadopoulos, Costas, Schreibman, Susan, Gillikin Schoueri, Kelly, Cope, Jamie, Blundell, Jon, Ogawa, Jun, Nagasaki, Kiyonori, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,and methods ,training ,analysis ,digital infrastructure ,Media studies ,scholarly editing and editions development ,digital storytelling ,digitization (2D & 3D) ,Art history ,collaboration ,Archaeology ,Humanities computing ,3D scholarly editions ,Panel ,digital research infrastructures development and analysis ,Interface design ,and analysis ,development - Abstract
This panel will explore the various aspects of what is involved, not only in conceiving and building a 3D infrastructure, but in creating 3D Scholarly editions and developing the viewers that allow stories to be created around them. It will also explore issues around training the community of the infrastructure.
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- 2023
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5. Sibiriana: designing a platform for aggregation of the historical and cultural heritage of the Angara-Yenisei macroregion
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Volodin, Andrey, Senotrusova, Polina, Antamoshkin, Oleslav, Kizhner, Inna, Rumyantzev, Maksim, Pikov, Nikita, Gruzdev, Andrey, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,data curation ,and methods ,History ,cultural heritage ,Cultural studies ,digitalization ,digitization (2D & 3D) ,FOS: Sociology ,metadata standards ,Archaeology ,cultural data presentation ,Anthropology ,systems ,database creation ,digital positioning of the region ,Poster ,and analysis ,management ,linked (open) data - Abstract
In 2023, Digital Humanities Research Institute at Siberian Federal University starts a working prototype of a research digital infrastructure for the aggregation, preservation, dissemination of Siberian historical and cultural heritage for historical, literary, ethnographic, art history and other kinds of research at the intersection of the humanities and computer sciences — Siberiana.online. The aim of the project is to launch a long-term initiative for digitization, analysis, and curation of the different collections of historical, cultural, and natural heritage of the Central Siberia (so-called Angara-Yenisei macro-region). The project is designed for research and education needs of the digital humanists at Siberian Federal University and world over, because Siberian artifacts and collections evoke a steady interest in the current literature.
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- 2023
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6. VR in the Classroom: From Immersion Experiences to Creating 360º Video
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Renner, Max, Evans, Sarah, Applegate, Matt, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,virtual and augmented reality creation ,360º Video ,Media studies ,organization ,Cultural studies ,digitization (2D & 3D) ,Design studies ,Education/ pedagogy ,Panoform ,curricular and pedagogical development and analysis ,systems ,Poster ,project design ,and analysis ,VR Video ,management - Abstract
This poster showcases three deployments of virtual reality kits and 360º video design for undergraduate classrooms. It features three examples. The first utilizes a browser-based application that allows users to upload media and view them in a 360º environment. The other examples showcase VR storytelling techniques with consumer-grade 360º cameras.
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- 2023
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7. Acoustical Cultural Heritages at the Centre of Cultural Exchanges. Origins and Distribution Patterns of Organ Building in South-East Europe
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Ukolov, Dominik, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,Musicology ,south-east europe ,Geography and geo-humanities ,and artefact preservation ,musical instruments ,cultural heritage ,encoding ,digitization (2D & 3D) ,Art history ,Central/Eastern European Studies ,cultural analytics ,Short Presentation ,data ,distribution ,and analysis ,object ,music and sound digitization - Abstract
This study explores cultural exchanges of organ building between Central and South-Eastern Europe using multimodal analyses and interactive visualizations. Findings reveal specific trends of organ characteristics and diverse exchanges across the regions and timespans. Future research aims to further examine the findings through audiovisual digitization, acoustical analyses and virtualization approaches.
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- 2023
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8. ÚRSCÉAL: Building and Analysing a Corpus of the early Irish-language Novel
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Tonra, Justin, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,corpus ,Irish-language ,TEI ,digitization (2D & 3D) ,digital libraries creation ,Short Presentation ,Literary studies ,text encoding and markup language creation ,deployment ,and analysis ,ELTeC ,management ,novels - Abstract
This presentation describes the development and analysis of a corpus of the early Irish-language novel: one that strengthens existing resources for the comparative computational analysis of Europe's multilingual literary history and clears a path for dedicated computational analysis of the early novel tradition in Irish.
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- 2023
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9. The creation of 'Uvira's Pot', a virtual reality puzzle to promote engagement with archaeological research
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Hardy, Kristine, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,digitization (2D & 3D) ,virtual and augmented reality creation ,Short Presentation ,Archaeology ,Virtual Reality ,systems ,ceramics ,and analysis - Abstract
Introduction Advances in computing have made it easier to produce three dimensional (3D) models of heritage material culture. Incorporating these models into virtual reality (VR) games has the potential to increase peoples engagement with other communities including those from the past. This paper examines the creation of 'Uvira's Pot' (uviras-pot.vercel.app), a prototype VR puzzle game where the user reassembles a ceramic vessel from fifteen sherds. Refitting vessels is an important archaeological technique that can provide information on the function and origin of the artefact. A broken ceramic vessel can also reveal details, such as the mineral crystals in the clay, that act as temper, and the colour of the core, which relates to firing conditions. Agarabi speakers of the Eastern Highlands of Papua New Guinea (PNG) were the only recorded highlanders to make pottery (Watson, 1993). In 1987, the creation of several vessels in three different highland villages was documented by Chris Ballad in field notes and photographs. Recently these notes were prepared for academic publication and the 'Uvira's Pot' application was created as an experiment in conveying this research to a less academic audience. One vessel, created by Uvira of Anonantu has unfortunately broken and this was used for the application. The time and effort spent assembling puzzles, both 2D and 3D, often connects the puzzler with the object of the puzzle, and can also lead to closer inspection of details on the object (or image) (Balabanian & Shahrabi, 2022). It is hypothesised that when reconstructing Uvira's vessel some puzzlers will become interested in how it was created and the photographs of the different steps in its creation (the chaîne opératoire) have been displayed around the virtual space. Asset Creation Digital models of the sherds were created with photogrammetry using the Polycam iPhone application (photo mode). The models, while not archival quality, were sufficient for a VR experience. The automatic model scaling, was incorrect for the smaller pieces and the models had to be normalised to sherd measurements. The colouring of at least one sherd could have been improved. To reduce the mesh polygon count, Metashape mesh decimation was used. The photo panels were made using Affinity Designer and importantly sized to have lengths and widths of pixel numbers that were a power of two. Coding VR applications can be downloaded or viewed via a webpage in a browser. The later option is more likely to attract a casual user. The Three.js JavaScript library allows for the display and manipulation of 3D models. The library has code examples that can be combined and modified to allow models to be moved with VR controllers such as those for the Quest2 (with which the application was tested). In the application the initialisation step imports the sherds and places them randomly on a grass floor. The photographs of vessel creation are in a circle around the user. With either hand controller, the user can select and move a sherd and place them together to reveal the pot form. Conclusion VR websites to convey archaeological research, can be created with minimal JavaScript experience and it should now be possible for others to modify the publicly available code (https://github.com/tosca-har) to create experiences focusing on the material culture of other regions. Phone photogrammetry applications have made asset creation much easier, although model retropology is essential. The ethics behind creating models, especially those of artefacts from communities previously exploited by colonisation, should always be considered and appropriate permissions sort. User testing protocols are currently being designed so that the ability of the application in engaging the audiences' interest in the Agarabi pottery chaîne opératoire. The creation of sites with 3D models has greatly facilitated by Three.js, thus lowering the time costs associated with site creation, and allowing for more experimentation to find puzzles that will effectively communicate the wonders of Papuan, and other, material culture. References Balabanian, A. and Shahrabi, S. (2022) Dev Chat #5: The Making of "Behind High Walls" (https://puzzlingplaces.ghost.io/devchat5/) Watson, V.D. (1993). Adzera and Agarabi: contrastive ceramics in Papua New Guinea. The Journal of the Polynesian Society, 102(3), 305–318.
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- 2023
- Full Text
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