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29 results on '"Hwang, Gwo-Jen"'

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3. An assistive environment for EAL academic writing using formulaic sequences classification.

4. Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions.

5. A review of experimental mobile learning research in 2010–2016 based on the activity theory framework.

6. Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions.

7. Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.

8. Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016.

9. Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning.

10. Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.

11. A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course.

12. A prompt-based annotation approach to conducting mobile learning activities for architecture design courses.

13. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads.

14. A concept map-embedded educational computer game for improving students' learning performance in natural science courses.

15. A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students

16. A cognitive component analysis approach for developing game-based spatial learning tools

17. A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude

18. A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students

19. An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment

20. Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns.

21. Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context.

22. Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics.

23. Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach.

24. From design to reflection: Effects of peer-scoring and comments on students' behavioral patterns and learning outcomes in musical theater performance.

25. Effects of a multi-level concept mapping-based question-posing approach on students' ubiquitous learning performance and perceptions.

26. Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course.

27. A scoping review of research on digital game-based language learning.

28. Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016.

29. Developing multi-dimensional evaluation criteria for English learning websites with university students and professors

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