1. Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
- Author
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Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, Mark H. M. Winands, Chiara F. Sironi, Dept. of Advanced Computing Sciences, and RS: FSE DACS
- Subjects
Computer science ,Process (engineering) ,business.industry ,Key (cryptography) ,Evolutionary algorithm ,State (computer science) ,Artificial intelligence ,Rolling horizon ,Adaptation (computer science) ,business ,General video game playing ,Variety (cybernetics) - Abstract
For general video game playing agents, the biggest challenge is adapting to the wide variety of situations they encounter and responding appropriately. Some success was recently achieved by modifying search-control parameters in agents on-line, during one play-through of a game. We propose adapting such methods for Rolling Horizon Evolutionary Algorithms, which have shown high performance in many different environments, and test the effect of on-line adaptation on the agent's win rate. On-line tuned agents are able to achieve results comparable to the state of the art, including first win rates in hard problems, while employing a more general and highly adaptive approach. We additionally include further insight into the algorithm itself, given by statistics gathered during the tuning process and highlight key parameter choices.
- Published
- 2020