1. Youth and Interculturality in Vienna: Gaming Intervention in Intercultural Contexts—Two Project Cases
- Author
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Fares Kayali, Gerit Götzenbrucker, and Vera Schwarz
- Subjects
Social work ,business.industry ,Refugee ,Social media ,The Internet ,Sociology ,Public relations ,Apprenticeship ,Social engagement ,business ,Social learning ,GeneralLiterature_MISCELLANEOUS ,Acculturation - Abstract
Living and learning in digital contexts have become ubiquitous and pervasive, and it has had impacts on many aspects of the lives of adolescents and young citizens all over the world (Miller et al. 2016). Especially young students and apprentices depend on teaching and learning infrastructures in state-organized—mostly non-digital—settings, but increasingly, they spend their leisure time on activities with and within digital environments like social media, computers, and online gaming. This kind of contradiction has been addressed in two of our research projects, in which we attempted to uncover distinct digital practices, expectations, and desires of youths in Vienna in both immigrant and non-immigrant milieus. Our focus was social learning within games, creating games using project-based learning, and addressing the Internet as a playground for adolescents’ social and private activities. Society has changed in Vienna over recent decades as immigrants and refugees have moved in, and as a result, challenges of and questions about social participation, acculturation, and integration have emerged. The traditional school system, youth centres, and social workers must manage multiple expectations and demands in this regard. Our projects were undertaken to address and to intervene in these integration processes under the premise of technology assessment, i.e., to adjust imbalances in both societal and school-learning processes.
- Published
- 2021
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