10 results on '"Marelli D"'
Search Results
2. A recursive method for the approximation of LTI systems using subband processing
- Author
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Marelli, D. and Minyue Fu
- Subjects
Least squares -- Usage ,Linear systems -- Analysis ,Recursive functions -- Usage ,Signal processing -- Usage ,Digital signal processor ,Business ,Computers ,Electronics ,Electronics and electrical industries - Published
- 2010
3. Linear LMS compensation for timing mismatch in time-interleaved ADCs
- Author
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Marelli, D., Mahata, K., and Minyue Fu
- Subjects
Analog to digital converters -- Design and construction ,Digital filters -- Usage ,Average -- Usage ,Stochastic processes -- Analysis ,Business ,Computers and office automation industries ,Electronics ,Electronics and electrical industries - Published
- 2009
4. Editorial
- Author
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Laks H and Marelli D
- Subjects
Ventricular reduction ,medicine.medical_specialty ,business.industry ,Heart failure ,medicine.medical_treatment ,Internal medicine ,medicine ,Cardiology ,Current (fluid) ,Cardiology and Cardiovascular Medicine ,medicine.disease ,business - Published
- 1998
- Full Text
- View/download PDF
5. A Smart Mirror for Emotion Monitoring in Home Environments
- Author
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Davide Marelli, Gianluigi Ciocca, Paolo Napoletano, Raimondo Schettini, Luigi Celona, Simone Bianco, Stefano Yu, Bianco, S, Celona, L, Ciocca, G, Marelli, D, Napoletano, P, Yu, S, and Schettini, R
- Subjects
positive technology ,Exploit ,Computer science ,Emotions ,Raspberry Pi ,TP1-1185 ,Voice command device ,Biochemistry ,Article ,Multimodal interaction ,Analytical Chemistry ,Task (project management) ,Human–computer interaction ,Internet of thing ,Humans ,Electrical and Electronic Engineering ,Affective computing ,affective computing ,Instrumentation ,business.industry ,Chemical technology ,Deep learning ,smart mirror ,deep learning ,Usability ,internet of things ,Atomic and Molecular Physics, and Optics ,Privacy ,Authentication protocol ,Amazon Alexa virtual assistant ,Voice ,multimodal interaction ,Artificial intelligence ,business - Abstract
Smart mirrors are devices that can display any kind of information and can interact with the user using touch and voice commands. Different kinds of smart mirrors exist: general purpose, medical, fashion, and other task specific ones. General purpose smart mirrors are suitable for home environments but the exiting ones offer similar, limited functionalities. In this paper, we present a general-purpose smart mirror that integrates several functionalities, standard and advanced, to support users in their everyday life. Among the advanced functionalities are the capabilities of detecting a person’s emotions, the short- and long-term monitoring and analysis of the emotions, a double authentication protocol to preserve the privacy, and the integration of Alexa Skills to extend the applications of the smart mirrors. We exploit a deep learning technique to develop most of the smart functionalities. The effectiveness of the device is demonstrated by the performances of the implemented functionalities, and the evaluation in terms of its usability with real users.
- Published
- 2021
- Full Text
- View/download PDF
6. Faithful Fit, Markerless, 3D Eyeglasses Virtual Try-On
- Author
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Davide Marelli, Gianluigi Ciocca, Simone Bianco, Del Bimbo, A, Cucchiara, R, Sclaroff, S, Farinella, GM, Mei, T, Bertini, M, Escalante, HJ, Vezzani, R, Marelli, D, Bianco, S, and Ciocca, G
- Subjects
Computer science ,business.industry ,Eyewear ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Process (computing) ,Augmented reality ,Virtual try-on ,Viewpoints ,Fully automated ,Face (geometry) ,Computer vision ,Artificial intelligence ,Face reconstruction ,business ,3D - Abstract
Virtual try-on allows people to check the appearance of accessories, makeup, hairstyle, hair color, clothes, and potentially more on themselves. In this paper, we propose an eyewear virtual try-on experience that is performed on a 3D face reconstructed from an input image allowing the user to see the virtual face and eyeglasses from different viewpoints. The try-on process takes into account real face and glasses sizes to provide a realistic fit estimation; it is fully automated and only requires a face picture and selection of eyeglasses frames to test.
- Published
- 2021
- Full Text
- View/download PDF
7. IVL-SYNTHSFM-v2: A synthetic dataset with exact ground truth for the evaluation of 3D reconstruction pipelines
- Author
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Simone Bianco, Gianluigi Ciocca, Davide Marelli, Marelli, D, Bianco, S, and Ciocca, G
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Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Structure from Motion (SfM),3D reconstruction,Blender,Realistically rendered images ,lcsh:Computer applications to medicine. Medical informatics ,Blender ,Image (mathematics) ,Structure from Motion (SfM) ,Realistically rendered images ,Set (abstract data type) ,03 medical and health sciences ,0302 clinical medicine ,Computer vision ,3D reconstruction ,Depth of field ,lcsh:Science (General) ,ComputingMethodologies_COMPUTERGRAPHICS ,030304 developmental biology ,0303 health sciences ,Ground truth ,Multidisciplinary ,business.industry ,Motion blur ,Object (computer science) ,Pipeline transport ,Computer Science ,lcsh:R858-859.7 ,Artificial intelligence ,business ,030217 neurology & neurosurgery ,lcsh:Q1-390 - Abstract
This article presents a dataset with 4000 synthetic images portraying five 3D models from different viewpoints under varying lighting conditions. Depth of field and motion blur have also been used to generate realistic images. For each object, 8 scenes with different combinations of lighting, depth of field and motion blur are created and images are taken from 100 points of view. Data also includes information about camera intrinsic and extrinsic calibration parameters for each image as well as the ground truth geometry of the 3D models. The images were rendered using Blender. The aim of this dataset is to allow evaluation and comparison of different solutions for 3D reconstruction of objects starting from a set of images taken under different realistic acquisition setups. Keywords: Structure from Motion (SfM), 3D reconstruction, Blender, Realistically rendered images
- Published
- 2020
8. A Web Application for Glasses Virtual Try-on in 3D Space
- Author
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Simone Bianco, Gianluigi Ciocca, Davide Marelli, Marelli, D, Bianco, S, and Ciocca, G
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Computer science ,business.industry ,Process (computing) ,Augmented reality ,3D, Face reconstruction, Augmented reality,Virtual try-on ,Virtual try-on ,Viewpoints ,Clothing ,Image (mathematics) ,Human–computer interaction ,Face (geometry) ,Selection (linguistics) ,Web application ,Face reconstruction ,business ,3D - Abstract
Virtual try-on is a technology that allows people to virtually check the appearance of accessories, makeup, hairstyle, hair color, clothes and potentially more on themselves. The virtual try-on presents many advantages over real try-on, it speeds up the process providing the possibility to test hundreds of products without the need to reach a physical store. In this paper we propose a virtual try-on web application specific for eyeglasses and sunglasses that can be easily used by simply taking a picture of a face and selecting the desired frames. The try-on process is performed on a 3D face reconstructed from the input image allowing the user to see the virtual face and glasses from different viewpoints. The try-on process is fully automated and does not require the user to provide anything else but the picture and selection of the glasses frames to test.
- Published
- 2019
- Full Text
- View/download PDF
9. A blender plug-in for comparing structure from motion pipelines
- Author
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Gianluigi Ciocca, Simone Bianco, Davide Marelli, Luigi Celona, Marelli, D, Bianco, S, Celona, L, and Ciocca, G
- Subjects
business.industry ,Computer science ,3D reconstruction ,020207 software engineering ,Cloud computing ,02 engineering and technology ,Solid modeling ,Iterative reconstruction ,computer.software_genre ,Pipeline (software) ,Blender ,Structure from Motion ,Computational science ,Pipeline transport ,Structure from Motion,3D reconstruction,Blender ,0202 electrical engineering, electronic engineering, information engineering ,Structure from motion ,020201 artificial intelligence & image processing ,Plug-in ,business ,computer - Abstract
Structure from Motion (SfM) is a pipeline that allows three-dimensional reconstruction starting from a collection of images. A typical SfM pipeline comprises different processing steps each of which tackle a different problem in the reconstruction pipeline. Each step can exploit different algorithms to solve the problem at hand and thus many different SfM pipelines can be built. There are many SfM pipelines available in the literature. How to choose the best among them? We present a Blender plug-in that provides an easy to use tool to compare them under different conditions using both real and synthetic datasets.
- Published
- 2018
10. Evaluating the Performance of Structure from Motion Pipelines
- Author
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Gianluigi Ciocca, Simone Bianco, Davide Marelli, Bianco, S, Ciocca, G, and Marelli, D
- Subjects
Exploit ,Computer science ,02 engineering and technology ,lcsh:Computer applications to medicine. Medical informatics ,01 natural sciences ,lcsh:QA75.5-76.95 ,Blender ,Synthetic data ,Structure from Motion (SfM) ,Software ,0202 electrical engineering, electronic engineering, information engineering ,Structure from motion ,Radiology, Nuclear Medicine and imaging ,Computer vision ,lcsh:Photography ,3D reconstruction ,Electrical and Electronic Engineering ,Ground truth ,evaluation ,business.industry ,010401 analytical chemistry ,lcsh:TR1-1050 ,Computer Graphics and Computer-Aided Design ,Pipeline (software) ,0104 chemical sciences ,Pipeline transport ,lcsh:R858-859.7 ,020201 artificial intelligence & image processing ,lcsh:Electronic computers. Computer science ,Computer Vision and Pattern Recognition ,Artificial intelligence ,business - Abstract
Structure from Motion (SfM) is a pipeline that allows three-dimensional reconstruction starting from a collection of images. A typical SfM pipeline comprises different processing steps each of which tackles a different problem in the reconstruction pipeline. Each step can exploit different algorithms to solve the problem at hand and thus many different SfM pipelines can be built. How to choose the SfM pipeline best suited for a given task is an important question. In this paper we report a comparison of different state-of-the-art SfM pipelines in terms of their ability to reconstruct different scenes. We also propose an evaluation procedure that stresses the SfM pipelines using real dataset acquired with high-end devices as well as realistic synthetic dataset. To this end, we created a plug-in module for the Blender software to support the creation of synthetic datasets and the evaluation of the SfM pipeline. The use of synthetic data allows us to easily have arbitrarily large and diverse datasets with, in theory, infinitely precise ground truth. Our evaluation procedure considers both the reconstruction errors as well as the estimation errors of the camera poses used in the reconstruction.
- Published
- 2018
- Full Text
- View/download PDF
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