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1. Boosting API Recommendation With Implicit Feedback

2. Active learning strategies to develop research competences in engineering education

3. CMAL: Cost-Effective Multi-Label Active Learning by Querying Subexamples

4. Cost-Effective Active Semi-Supervised Learning on Multivariate Time Series Data With Crowds

5. ConfusionFlow: A Model-Agnostic Visualization for Temporal Analysis of Classifier Confusion

6. Template for a program tailored ACS/APDS phase 1 curriculum: From needs assessment to implementation

7. An insightful estimation of undergraduate medical students’ experience about the Flipped Classroom

8. A Bayesian Approach to Active Self-Paced Deep Learning for SAR Automatic Target Recognition

9. Stroke Risk Prediction With Hybrid Deep Transfer Learning Framework

10. Analysis of Common Innovative Teaching Methods Used by Radiology Educators

11. How to measure uncertainty in uncertainty sampling for active learning

12. Does the group matter? Effects of trust, cultural diversity, and group formation on engagement in group work in higher education

13. Web Resource Collaboration Center (WRCC): An Integrated Tool to Support Lifelong Learning

14. Project-based Learning with CommSy

15. Working and Learning Together: ICT Supported Learning in Small Businesses

16. Teacher learning as workplace learning

17. Blended learning model via small private online course improves active learning and academic performance of embryology

18. Reflection on the development of a patient case in twine

19. Global Health Education and Best Practices for Neonatal-Perinatal Medicine Trainees

20. A module-based introduction to heterogeneous computing in core courses

21. ‘Where are all the men?’ working-class male students and care-based degrees

22. An Active Learning Framework for Ecological Intelligence: Using Activities of Multiple Intelligences to Achieve Ecological Awareness

23. A high-precision feature extraction network of fatigue speech from air traffic controller radiotelephony based on improved deep learning

24. Trade negotiations: teaching consensus

26. K-Nearest Robust Active Learning on Big Data and Application in Epitope Prediction

27. Impact of Virtual Disaster Collaboration Exercises on Disaster Leadership at Hospitals in Saudi Arabia

28. Content, delivery, and curricular integration: Bridging the gap between foundational sciences and pharmacy communications

29. Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice

30. Combining Learning and Engagement Strategies in a Software Testing Learning Environment

31. Case Study Teaching for Active Learning on Analytical Quality Assurance Concepts in Relation to Food Safety Exposure Assessment

32. Finding balance: Offering a systematic method to explore the influence of technology on team-based learning

33. Gamification Model Framework and its Use in E-Learning in Higher Education

34. Learners’ preferences versus instructors’ beliefs in technology-enabled learning environments in Pacific Island countries: are we listening to the learners?

35. The I’m Learning! intervention methodology for quality learning environments in developing country contexts

36. Applying Research-Based Teaching Strategies in a Biomedical Engineering Programming Course: Introduction to Computer Aided Diagnosis

37. ACTIVE LEARNING THROUGH TECHNOLOGICALLY-BASED DECISIONS

38. Impact of Mediator Mentors Service-Learning on College Student Social-Emotional Expertise and Cultural Competence

39. Supporting a mathematics community of inquiry through online discussion forums: towards design principles

40. Active learning tools improve the learning outcomes, scientific attitude, and critical thinking in higher education: Experiences in an online course during the <scp>COVID</scp> ‐19 pandemic

41. Active Learning: A Concept Analysis With Implications for Nursing Education

42. Using Augmented Reality as a Powerful and Innovative Technology to Increase Enthusiasm and Enhance Student Learning in Higher Education Chemistry Courses

43. More than fun in the sun: The pedagogy of field trips improves student learning in higher education

44. Introduction of Problem Based Learning (PBL) as a Supplementary Tool to Enhance Active Learning in Physiology – A Study in a Medical College of Southern Kolkata

45. Designing and evaluating game-based learning for continuing pharmacy education using an 'escape room' activity

46. Student Response Systems in a Technology Enhanced Flipped Classroom: A Qualitative Investigation in Higher Education

47. Crowdsourcing solutions in the online mathematics classroom

48. Demystifying the Nephron: a Call to Action

49. Developing Instructional Materials Aligned to the Next Generation Science Standards for All Students, Including English Learners

50. Developing soft Skills through Active Learning: Storytelling Concrete Experiences through a MOOC

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