4 results on '"Lin, Yuhua"'
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2. AutoTune: Game-Based Adaptive Bitrate Streaming in Cloud-Based Hybrid VoD Systems.
- Author
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Lin, Yuhua and Shen, Haiying
- Abstract
Hybrid peer-to-peer assisted cloud-based video-on-demand (VoD) systems augment cloud-based VoD systems with P2P networks to improve scalability and save bandwidth costs in the cloud. In these systems, the VoD service provider (e.g., NetFlix) relies on the cloud to deliver videos to users and pays for the cloud bandwidth consumption. The users can download videos from both the cloud and peers in the P2P network. It is important for the VoD service provider to i) minimize the cloud bandwidth consumption, and ii) guarantee users' satisfaction (i.e., quality-of-experience). Though previous adaptive bitrate streaming (ABR) methods improve video playback smoothness, they cannot achieve these two goals simultaneously. To tackle this challenge, we propose AutoTune, a game-based adaptive bitrate streaming method. In AutoTune, we formulate the bitrate adaptation problem in ABR as a noncooperative Stackelberg game, where VoD service provider and the users are players. The VoD service provider acts as a leader and it decides the VoD service price for users with the objective of minimizing cloud bandwidth consumption while ensuring users' participation. In response to the VoD service price, the users select video bitrates that lead to maximum utility (defined as a function of its satisfaction minus associated VoD service fee). Finally, the Stackelberg equilibrium is reached in which the cloud bandwidth consumption is minimized while users are satisfied with selected video bitrates. To enhance the performance of AutoTune, we further propose the reputation-based incentive scheme and the popularity-based cache management scheme. Experimental results from the PeerSim simulator and the PlanetLab real-world testbed show that compared to existing methods, AutoTune can provide high user satisfaction and save cloud bandwidth consumption. Also, the proposed enhancement schemes are effective in improving the performance of AutoTune. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
3. CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service.
- Author
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Lin, Yuhua and Shen, Haiying
- Subjects
- *
MASSIVELY multiplayer online role-playing games , *VIDEO games , *CLOUD computing - Abstract
With the increasing popularity of Massively Multiplayer Online Game (MMOG) and fast growth of mobile gaming, cloud gaming exhibits great promises over the conventional MMOG gaming model as it frees players from the requirement of hardware and game installation on their local computers. However, as the graphics rendering is offloaded to the cloud, the data transmission between the end-users and the cloud significantly increases the response latency and limits the user coverage, thus preventing cloud gaming to achieve high user Quality of Service (QoS). To solve this problem, previous research suggested deploying more datacenters, but it comes at a prohibitive cost. We propose a lightweight system called CloudFog, which incorporates “fog” consisting of supernodes that are responsible for rendering game videos and streaming them to their nearby players. Fog enables the cloud to be only responsible for the intensive game state computation and sending update information to supernodes, which significantly reduce the traffic hence the latency and bandwidth consumption. To further enhance QoS, we propose the reputation based supernode selection strategy to assign each player with a suitable supernode that can provide satisfactory game video streaming service, the receiver-driven encoding rate adaptation strategy to increase the playback continuity, the social network based server assignment strategy to avoid the communication interaction between servers in a datacenter to reduce latency, and the dynamic supernode provisioning strategy to deal with user churns. Experimental results from PeerSim and PlanetLab show the effectiveness and efficiency of CloudFog and our individual strategies in increasing user coverage, reducing response latency and bandwidth consumption. [ABSTRACT FROM PUBLISHER]
- Published
- 2017
- Full Text
- View/download PDF
4. Combining Efficiency, Fidelity, and Flexibility in Resource Information Services.
- Author
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Shen, Haiying, Lin, Yuhua, and Li, Ting
- Subjects
- *
INFORMATION services , *INFORMATION sharing , *SUPERCOMPUTERS , *VIRTUAL machine systems , *SCALABILITY , *CENTRAL processing units - Abstract
A large-scale resource sharing system (e.g., collaborative cloud computing and grid computing) creates a virtual supercomputer by providing an infrastructure for sharing tremendous amounts of resources (e.g., computing, storage, and data) distributed over the Internet. A resource information service, which collects resource data and provides resource search functionality for locating desired resources, is a crucial component of the resource sharing system. In addition to resource discovery speed and cost (i.e., efficiency), the ability to accurately locate all satisfying resources (i.e., fidelity) is also an important metric for evaluating service quality. Previously, a number of resource information service systems have been proposed based on Distributed Hash Tables (DHTs) that offer scalable key-based lookup functions. However, these systems either achieve high fidelity at low efficiency, or high efficiency at low fidelity. Moreover, some systems have limited flexibility by only providing exact-matching services or by describing a resource using a pre-defined list of attributes. This paper presents a resource information service that offers high efficiency and fidelity without restricting resource expressiveness, while also providing a similar-matching service. Extensive simulation and PlanetLab experimental results show that the proposed service outperforms other services in terms of efficiency, fidelity, and flexibility; it dramatically reduces overhead and yields significant enhancements in efficiency and fidelity. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
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