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2. How Does Participation Experience in Collective Behavior Contribute to Participation Willingness: A Survey of Migrant Workers in China

3. A Distributed Game-Theoretic Approach to IaaS Cloud Brokering

4. "Toilet Paper Panic": Uncertainty and Insecurity in Early 1970s Japan.

5. Simulating Collective Behavior in the Movement of Immigrants by Using a Spatial Prisoner’s Dilemma with Move Option

6. Experiments with Heterogenous Automata-Based Multi-agent Systems

8. Groups and Collectivities in Crowd Modeling: Critical Evaluation of the State-of-the-Art and Suggestions for Further Studies

10. Threshold of Herd Effect for Online Events in China

12. Behavior Learning in Minority Games

13. To Grip, or Not to Grip: Evolving Coordination in Autonomous Robots

14. Emergence of Cooperation in Adaptive Social Networks with Behavioral Diversity

16. A Review of Probabilistic Macroscopic Models for Swarm Robotic Systems

17. From Self-Organized Systems to Collective Problem Solving

18. Design and Mathematical Analysis of Agent-Based Systems

20. Swarm Intelligence in Pulp and Paper Process Optimization

21. Knowledge Management Model for Urban Flood Emergency Response Based on Multimodal Knowledge Graphs.

22. Social cycling and conditional responses in the Rock-Paper-Scissors game

23. The Analyst and the Significant Other: Two's Company, Three's a Crowd: Commentary on Paper by Carla Leone.

24. Special Issue: Simulation for crisis and disaster management.

25. Network science for museums.

26. Dynamic evolutionary analysis of opinion leaders' and netizens' uncertain information dissemination behavior considering random interference.

27. Neighborly social pressure and collective action: Evidence from a field experiment in Tunisia.

28. Coregular submanifolds and Poisson submersions.

29. Genetic relatedness in early associations of Polistes dominulus: from related to unrelated helpers.

30. Role of adaptive intraspecific competition on collective behavior in the rock–paper–scissors game.

31. Multi-Robot Task Scheduling for Consensus-Based Fault-Resilient Intelligent Behavior in Smart Factories.

32. Crowd Psychology in the Harry Potter Saga.

33. A REAL-TIME IMPROVED PEDESTRIAN DEAD RECKONING TRAJECTORY TRACKING ALGORITHM.

34. Special Issue on Design of Swarm Intelligence Through Interdisciplinary Approach.

35. Practical model with strong interpretability and predictability: An explanatory model for individuals' destination prediction considering personal and crowd travel behavior.

36. Generating Collective Behavior of a Multi-Legged Robotic Swarm Using Deep Reinforcement Learning.

37. Recent advances in modeling and control of epidemics using a mean field approach.

38. An investigation into the influence of context effects on crowd exit selection under gender difference in indoor evacuation.

39. Convolutional neural network for human crowd analysis: a review.

40. Promoting collective precycling behavior: results from a group intervention with Berlin households in Germany.

41. Quantifying simultaneous innovations in evolutionary medicine.

42. Iterative transfer learning for automatic collective motion tuning on multiple robot platforms.

43. Analysis of Community Outdoor Public Spaces Based on Computer Vision Behavior Detection Algorithm.

44. Multi-armed bandit approach for mean field game-based resource allocation in NOMA networks.

45. DYNAMICAL BEHAVIOR OF A COLONY MIGRATION SYSTEM: DO COLONY SIZE AND QUORUM THRESHOLD AFFECT COLLECTIVE DECISION?

46. Strengthening the Theoretical Perspective on Action in Routines Research With the Analytical Philosophy of Agency.

47. Detecting self-organising patterns in crowd motion: effect of optimisation algorithms.

48. Position-Based Formation Control Scheme for Crowds Using Short Range Distance (SRD).

49. Shared Protentions in Multi-Agent Active Inference.

50. A Light-Powered Micropump with Dynamic Collective Behavior for Reparation.