1. Interactive simulation of plume and pyroclastic volcanic ejections
- Author
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Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, Marie-Paule Cani, Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX), École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS), Université Côte d'Azur (UCA), GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Institut de Physique du Globe de Paris (IPGP (UMR_7154)), Institut national des sciences de l'Univers (INSU - CNRS)-Université de La Réunion (UR)-Institut de Physique du Globe de Paris (IPG Paris)-Centre National de la Recherche Scientifique (CNRS)-Université Paris Cité (UPCité), Models and Algorithms for Visualization and Rendering (MAVERICK), Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK), Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ), Université Grenoble Alpes (UGA)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ), and Université Grenoble Alpes (UGA)
- Subjects
Computer animation ,Procedural models ,Natural phenomena ,[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation ,Computer Graphics and Computer-Aided Design ,Computer Science Applications - Abstract
International audience; We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation of multi-resolution details. We show that this layered model can be used to capture the two main types of ejection, namely ascending plume columns composed of rapidly rising gas carrying ash which progressively entrains more air, and pyroclastic flows which descend the slopes of the volcano depositing ash, ultimately leading to smaller plumes along their way.We validate the large-scale consistency of our model through comparison with geoscience data, and discuss both real-time visualization and off-line, realistic rendering.
- Published
- 2022
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