1. Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
- Author
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Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, George Drettakis, GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Université Côte d'Azur (UCA), Adobe Research, This research was funded in part by the ERC Advanced grant FUNGRAPH N° 788065 (http://fungraph.inria.fr). The authors are grateful to the OPAL infrastructure from Université Côte d’Azur for providing resources and support., and European Project: 788065,H2020 Pilier ERC,FUNGRAPH(2018)
- Subjects
FOS: Computer and information sciences ,Mirror image ,Computer science ,Computer Vision and Pattern Recognition (cs.CV) ,Computer Science - Computer Vision and Pattern Recognition ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Relighting ,02 engineering and technology ,Rendering (computer graphics) ,Computer Science - Graphics ,[INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG] ,Neural Rendering ,0202 electrical engineering, electronic engineering, information engineering ,Polygon mesh ,Computer vision ,Image-Based Rendering ,ComputingMethodologies_COMPUTERGRAPHICS ,business.industry ,Deep learning ,[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV] ,020207 software engineering ,Image-based modeling and rendering ,Computer Graphics and Computer-Aided Design ,Sample (graphics) ,Graphics (cs.GR) ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,020202 computer hardware & architecture ,Feature (computer vision) ,Path tracing ,Multi-View ,Artificial intelligence ,business - Abstract
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a three-dimensional mesh obtained by multi-view stereo (MVS) reconstruction. We assume that lighting is well explained as the sum of a view-independent diffuse component and a view-dependent glossy term concentrated around the mirror reflection direction. We design a convolutional network around input feature maps that facilitate learning of an implicit representation of scene materials and illumination, enabling both relighting and free-viewpoint navigation. We generate these input maps by exploiting the best elements of both image-based and physically based rendering. We sample the input views to estimate diffuse scene irradiance, and compute the new illumination caused by user-specified light sources using path tracing. To facilitate the network's understanding of materials and synthesize plausible glossy reflections, we reproject the views and compute mirror images . We train the network on a synthetic dataset where each scene is also reconstructed with MVS. We show results of our algorithm relighting real indoor scenes and performing free-viewpoint navigation with complex and realistic glossy reflections, which so far remained out of reach for view-synthesis techniques.
- Published
- 2021
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