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819 results on '"Vertex (computer graphics)"'

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1. STD-Net: Structure-Preserving and Topology-Adaptive Deformation Network for Single-View 3D Reconstruction

2. Identification and Classification of Off-Vertex Critical Points for Contour Tree Construction on Unstructured Meshes of Hexahedra

3. NormalNet: Learning-Based Mesh Normal Denoising via Local Partition Normalization

4. Neural marching cubes

5. Pipeline Inspection Gauge Positioning System Based on Optical Fiber Distributed Acoustic Sensing

6. Evolution of the Graphics Processing Unit (GPU)

7. Learning to predict more accurate text instances for scene text detection

9. Be water my friend: mesh assimilation

10. Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

11. ENHANCING GEOMETRIC EDGE DETAILS IN MVS RECONSTRUCTION

12. Prioritized planning algorithm for multi-robot collision avoidance based on artificial untraversable vertex

14. Calibration method of anchor position in indoor environment based on two-step extended Kalman filter

15. Computational paradigms for direct triangular surface remeshing

16. Computation of Vertex-Edge Degree Based Topological Descriptors for Metal Trihalides Network

17. Gaussian Model for 3D Mesh Steganography

18. Learning Dense Correspondences for Non-Rigid Point Clouds With Two-Stage Regression

19. A Semi-Fragile Reversible Watermarking for Authenticating 2D Engineering Graphics Based on Improved Region Nesting

20. A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions

21. 3D hand mesh reconstruction from a monocular RGB image

22. A study on hovering control of small aerial robot by sensing existing floor features

23. GeomDiff — an algorithm for differential geospatial vector data comparison

24. Numerical modeling of local scour due to submerged wall jets using a strict vertex-based, terrain conformal, moving-mesh technique in OpenFOAM

25. Compression of geometry videos by 3D-SPECK wavelet coder

26. Fast Unmixing of Noisy Hyperspectral Images Based on Vertex Component Analysis and Singular Spectrum Analysis Algorithms

27. Developing a Parametric 3D Face Model Editing Algorithm

28. Mesh Simplification With Appearance-Driven Optimizations

29. A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks

30. An efficient method to improve the quality of tetrahedron mesh with MFRC

31. Speech-driven facial animation with spectral gathering and temporal attention

32. iNet: visual analysis of irregular transition in multivariate dynamic networks

33. Simplification Algorithm of half-edge collapse 3D Model Based on Weighted Curvature

34. 4D Surface Mesh Reconstruction from Segmented Cardiac Images using Subdivision Surfaces

35. Adaptive FDTD Mesh Generation Technique Based on Cuboid Ray Column Intersection Method

36. Golf Ball Dimples

37. Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills

38. Differentiable Rendering-based Pose-Conditioned Human Image Generation

39. A reversible visible watermarking for 2D CAD engineering graphics based on graphics fusion

40. Vertex assigned morphing for parameter free shape optimization of 3-dimensional solid structures

41. Off the drawing board

42. Adapting a Plant Tissue Model to Animal Development: Introducing Cell Sliding into VirtualLeaf

43. Reversibility improved data hiding in 3D mesh models using prediction-error expansion and sorting

44. Combined Method of Visualization of Functionally Defined Surfaces and Three-Dimensional Textures

45. Single-camera-based sand volume estimation of an excavator bucket

46. Closed-loop randomized kinodynamic path planning for an autonomous underwater vehicle

47. Research and Application of Example‐Driven Surface Deformation Method

48. Using affinity for target generation in a firearms training simulator

49. P <scp>aparazzi</scp>

50. Saliency Features for 3D CAD-Data in the Context of Sampling-Based Motion Planning

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