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34 results on '"Goldberg, Paul W."'

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1. Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

2. Continuous-Time Best-Response and Related Dynamics in Tullock Contests with Convex Costs

3. The Computational Complexity of Single-Player Imperfect-Recall Games

4. Best-Response Dynamics in Lottery Contests

5. The Frontier of Intractability for EFX with Two Agents

6. PPAD-Complete Pure Approximate Nash Equilibria in Lipschitz Games

7. Simultaneous Contests with Equal Sharing Allocation of Prizes: Computational Complexity and Price of Anarchy

8. Consensus Division in an Arbitrary Ratio

9. Equivalence of Models of Cake-Cutting Protocols

10. Lower Bounds for the Query Complexity of Equilibria in Lipschitz Games

11. Consensus Halving for Sets of Items

12. Learning Strong Substitutes Demand via Queries

13. Contiguous Cake Cutting: Hardness Results and Approximation Algorithms

14. Solving Strong-Substitutes Product-Mix Auctions

15. The Hairy Ball Problem is PPAD-Complete

16. Multi-unit Bilateral Trade

17. Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries

18. The Complexity of Splitting Necklaces and Bisecting Ham Sandwiches

19. Consensus Halving is PPA-Complete

20. Logarithmic Query Complexity for Approximate Nash Computation in Large Games

21. Hardness Results for Consensus-Halving

22. Social Welfare in One-Sided Matching Mechanisms

23. Query Complexity of Approximate Equilibria in Anonymous Games

24. Decentralized Dynamics for Finite Opinion Games

25. Ranking Games that have Competitiveness-based Strategies

26. On Revenue Maximization with Sharp Multi-Unit Demands

27. Approximate Well-supported Nash Equilibria below Two-thirds

28. Using Lotteries to Approximate the Optimal Revenue

29. A Survey of PPAD-Completeness for Computing Nash Equilibria

30. On the Approximation Performance of Fictitious Play in Finite Games

31. The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke-Howson Solutions

32. Approximate Equilibria in Games with Few Players

33. Computing Good Nash Equilibria in Graphical Games

34. Frugality ratios and improved truthful mechanisms for vertex cover

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