531 results on '"THREE-dimensional display systems"'
Search Results
2. Importance of Clinical Applications to Design and Manufacture a Surgical Template through Computer-Aided Design.
- Author
-
Memon, A. R., Imtiaz Ali Memon, Muhammad Aamir Panhwar, Tarique Rafique, and Altaf HussainSoomro
- Subjects
- *
COMPUTER-aided design , *COMPUTER software , *OPERATIVE surgery , *THREE-dimensional display systems , *CAD/CAM systems , *CAD/CAM systems software , *SURGEONS , *THREE-dimensional printing - Abstract
Surgical software is a computer program that helps surgeons to optimize surgical procedures before they enter the operation room. The surgical planning software lets surgeons manipulate a 3D com- puter model of the patients body. Through this, the exactness, de- pendability and safety of the surgery can be improved diverting the preoperative planning into real surgical guide. However, it is quite difficult to design and manufacture the surgical guide without proper clinical applications. This study lays the foundation of the importance of various clinical applications and 3D manufacturing technologies to help surgeons design and manufacture surgical templates with high accuracy and high efficiency to save more lives in lesser time. [ABSTRACT FROM AUTHOR]
- Published
- 2020
3. A Preliminary Report of Designing Removable Partial Denture Frameworks Using a Specifically Developed Software Package.
- Author
-
Jing Han, Yong Wang, and Lü, Peijun
- Subjects
REMOVABLE partial dentures ,CAD/CAM systems ,COMPUTER software ,RAPID prototyping ,LASERS in dentistry ,THREE-dimensional display systems ,ELECTRONIC data processing ,DENTAL casting - Abstract
This article reports on a method to digitally survey and build virtual patterns for removable partial denture (RPD) frameworks using a new three-dimensional (3D) computer-aided design/computer-assisted manufacturing (CAD/CAM) software package developed specifically for RPD design. The procedure included obtaining 3D data from partially dentate casts, deciding on the path of insertion, and modeling the shape of the components of the frameworks digitally. The completed model data were stored as stereolithography (STL) files, which are commonly used in transferring CAD/CAM models to rapid prototyping technologies. Finally, metal RPD frameworks were fabricated using a selective laser melting technique. [ABSTRACT FROM AUTHOR]
- Published
- 2010
4. Simulation study on electric field intensity above train roof.
- Author
-
Fan, Yizhe, Li, Huawei, Yang, Shasha, Liu, Lin, Yang, Can, and Ke, Jianfeng
- Subjects
- *
ELECTRIC fields , *THREE-dimensional display systems , *PANTOGRAPH , *CATENARY , *COMPUTER software - Abstract
In order to understand the distribution of electric field in the space above the train roof accurately and select the installation position of the detection device reasonably, in this paper, the 3D model of pantograph-catenary is established by using SolidWorks software, and the spatial electric field distribution of pantograph-catenary model is simulated based on Comsol software. According to the electric field intensity analysis within the 0.4m space above train roof, we give a reasonable installation of the detection device. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
5. LOCAL TERNARY DESCRIPTOR FOR 3D MODEL MATCHING AND RETRIEVAL.
- Author
-
Wen-Hung Liao, Chong-Ming Wang, and Yi-Chieh Wu
- Subjects
GRAPHIC design ,THREE-dimensional display systems ,INFORMATION retrieval ,TERNARY codes ,BIPARTITE graphs ,COMPUTER software - Abstract
Qmodel Creator is a software for designing block (LEGO) style 3D models using intuitive drawing methods. The produced models are composed of cubes, which are conveniently encoded using voxel-based representation. To support content-based search and retrieval for models generated with Qmodel Creator, we proposed a feature descriptor defined as 3D local ternary descriptor (3DLTD) in this paper. To begin with, we partition the bounding box of each model into cubes and then divide cubes into voxels. Weights are assigned to each voxel according to its distance to the boundary. We randomly select 64 pairs of voxels in each cube and generate a ternary code based on the relationship between each pair of voxels. Weighted bipartite matching is employed to compute the similarity between two models. Experimental results indicate that 3DLTD is suitable for comparing and searching voxel-based 3D models. Compared with 3DBRIEF, our proposed framework is more robust and efficient thanks to the two-level partition. Ternary encoding also promotes feature representativeness and noise immunity while maintaining overall efficacy. [ABSTRACT FROM AUTHOR]
- Published
- 2018
6. Anàlisi de sensor de profunditat pel seu ús durant l’adquisició de mamografies
- Author
-
Serrano Sánchez, Àngela and Díaz, Oliver
- Subjects
Diagnòstic per la imatge ,Programari ,Breast cancer ,Visió per ordinador ,Bachelor's theses ,Diagnostic imaging ,Computer vision ,Treballs de fi de grau ,Computer software ,Three-dimensional display systems ,Visualització tridimensional ,Càncer de mama - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2023, Director: Oliver Díaz, [en] Cancer, together with cardiovascular diseases, are the leading causes of death worldwide. In 2020, breast cancer became the most commonly diagnosed cancer in the world. This disease is mainly diagnosed by imaging techniques such as mammography, but one of the main limitations of this technique is that the compression of the breast, which is necessary to carry it out, often causes discomfort to patients. In addition, there is misinformation about how breast volume and other measures related to this feature can be directly related to breast cancer suffering. This is because the machines used to take breast measurements are generally very expensive and, in practice, these measurements are taken with inaccurate tools such as tape or calipers. But less than ten years ago, with the advent of Microsoft’s Kinect device, studies have emerged that have explored the feasibility of measuring breast volume with this cheaper, simpler and potentially more accurate technology. Using a Pico Flexx camera with characteristics very similar to those of the Kinect, I captured an object in three dimensions with a depth image that I processed to obtain a reconstruction of its surface. I then compared the resulting measurements with the original object to assess the accuracy of the device and demonstrate whether it can be used to take measurements of the breast in a clinical setting.
- Published
- 2023
7. 3D FIRE SCALE MODELLING OF COMBINED WOOD AND PLASTIC INTERIOR.
- Author
-
Müllerová, Janka
- Subjects
- *
FIRE testing , *THREE-dimensional display systems , *FIRE protection engineering , *FLAMMABILITY , *FLASHOVER , *COMPUTER software - Abstract
The paper deals with the problematics of tracking of dynamic parameters in an enclosed space. Its focus is on temperature dynamics in three layers during a fire in the small-scale models. 3D outdoor fire modelling test has been made as the most realistic way of outdoor fire testing. Various phases of the fire, the temperature change related to the fire phase and various fuel sources are observed and analysed. The flashover phenomena was present as expected. Experiments and analyses of material flammability characteristics are included. Model scaling is calculated with respect of non-dimensional scaling rules using non-dimensional pi-groups enabling to scale the thickness of walls, fuel and time. The interior of models is represented by the cribs made of wood and vinyl in certain ratio representing the real state in interiors of rooms or offices in order to model the most realistic modern material combinations. Vinyl is considered as a fire supporter. It was observed this combination of materials produce harmful smoke for both people and environment. The Experiment results will enhance the knowledge of researchers, investigators and professional fire protection engineers as well as Fire modelling software designers. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
8. Preparation and Assessment of an Individualized Navigation Template for Lower Cervical Anterior Transpedicular Screw Insertion Using a Three-Dimensional Printing Technique.
- Author
-
FengNing Li, Xuan Huang, Kun Wang, BeiEr Luo, Fan Zhang, Zhi Chen, Quan Li, YongJin Zhang, Ke Qi, ChengChun Jin, WangShenJie Chen, CangLong Hou, HongXing Shen, Li, FengNing, Huang, Xuan, Wang, Kun, Luo, BeiEr, Zhang, Fan, Chen, Zhi, and Li, Quan
- Subjects
- *
THREE-dimensional display systems , *FLUOROSCOPY , *FLUORIMETRY , *DEAD , *COMPUTED tomography , *CERVICAL vertebrae , *BONE screws , *COMPUTER software , *HUMAN anatomical models , *LONGITUDINAL method , *HEALTH outcome assessment , *THREE-dimensional printing , *COMPUTER-assisted surgery , *SURGERY - Abstract
Study Design: Prospective trial.Objective: To establish an individualized navigation template for safe and accurate insertion of lower cervical anterior transpedicular screw (ATPS) based on a three-dimensional (3D) printing technique.Summary Of Background Data: Conventional screw insertion manually under fluoroscopy easily leading to deviation of ATPS screw channel, cervical instrumentation procedures demand the need for a precise technique for screw placement.Methods: Twenty adult cervical spine specimens (10 men and 10 women, with a mean age of 50.29 ± 6.98) were selected for computed tomography pre- and postoperatively. A 3D lower cervical spine model was reconstructed using Mimics software to measure the screw-related parameters and generate a reverse template with optimal screw channel as well as a prototype using 3D printing. Assisted by the navigation template, bilateral ATPS were inserted into the cadavers.Results: The mean outer width and height of pedicle were 5.31 ± 1.23 and 6.78 ± 1.10 mm, respectively. The average length, sagittal, and axial angles of the optimal screw channel obtained through the optimal entry point were 36.34 ± 4.39 mm, 40.67° ± 5.10°, and 93.7° ± 7.96°, respectively. The adjustable safe ranges of sagittal and axial angles were 3.89° ± 1.13° and 5.64° ± 0.97°, respectively. The axial and sagittal accuracies of the 200 screws were 99.5% and 97%, respectively. The average deviations of the actual entry point and the preset opening in the X, Y, and Z axes were 0.39 ± 0.43, 0.21 ± 0.41, and 0.29 ± 0.14 mm, respectively (P > 0.05).Conclusion: An individualized ATPS navigation template was developed using Mimics software and 3D printing prototyping, based on computed tomography, for highly accurate screw insertion.Level Of Evidence: 4. [ABSTRACT FROM AUTHOR]- Published
- 2018
- Full Text
- View/download PDF
9. THE PAYOFF FROM 3-D COMPUTING.
- Author
-
Bylinsky, Gene and Moore, Alicia Hills
- Subjects
COMPUTER software ,THREE-dimensional display systems ,SALES ,APPLICATION software ,SECURITIES trading ,COMMERCIAL product testing - Abstract
Examines three-dimensional (3-D) software that can bring information on everything from stock picking to crash testing to drug design, and saving time and money too. Focus on the software Info Navigator which represents data of sales activity in a company's divisions; Ease of grasping data presented in 3-D rather than on charts or columns; Information on various applications used in securities trading, managing data, designing buildings, medicine, product testing and more.
- Published
- 1993
10. Generación de imágenes fotorrealistas de alta resolución con la técnica de upsampling
- Author
-
Carlos Casillas, Ian Phoenix and Rodrigues Sepúlveda Marques, Ricardo Jorge
- Subjects
Programari ,Color computer graphics ,Bachelor's theses ,Algorismes computacionals ,Treballs de fi de grau ,Three-dimensional display systems ,Computer software ,Infografia en color ,Computer algorithms ,Visualització tridimensional - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Ricardo Jorge Rodrigues Sepúlveda Marques, [en] The rendering of a 3D virtual scene to a photorealistic image is a procedure with a high computational complexity, it depends on various factors, one of the most important being illumination, simulating light rays, the number of bounces they can have on the surfaces of 3D models, how this will affect the scene, among other things, requires many calculations, to arrive at a correct approximation, this is directly reflected in high execution times for the generation of quality images. One of the current solutions to generate quality photorealistic images is the path tracing rendering algorithm, which, being based on the Montecarlo method, will denote that the quality of its results is directly proportional to the number of samples (the simulated light rays per pixel), requiring an extremely high number of samples to achieve a quality photorealistic image. Given this problem, during the development of this Final Degree Project, various upsampling techniques have been developed, with the basic procedure that working with an image generated at lower resolution by path tracing, using different metrics to obtain the best possible interpolation, to have as a final result, a high-resolution photorealistic image with equal or superior quality in less time than the path tracing could take. The algorithms developed here expose different theories about why that metric and/or interpolation supposes an improvement, seeking that each new proposed algorithm complements or covers aspects not contemplated by the previous one. The results obtained with the virtual 3D scenes created, compared to path tracing, allow us to understand the operation of the algorithm while demonstrating that with the appropriate parameters depending on the algorithm used, the quality photorealistic image is achieved in less execution time.
- Published
- 2022
11. Graph convolutional networks for 3D garment registration
- Author
-
Morales Carrasco, Ángel and Madadi, Meysam
- Subjects
Graph theory ,Programari ,Xarxes neuronals convolucionals ,Aprenentatge automàtic ,Machine learning ,Bachelor's theses ,Convolutional neural networks ,Treballs de fi de grau ,Computer software ,Three-dimensional display systems ,Visualització tridimensional ,Teoria de grafs - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Meysam Madadi, [en] The registration of a 3D mesh consists of, given two 3D objects, establishing a correspondence vector for each vertex of one mesh with one of the second one. This process can be used to obtain realistic simulations. Specifically, in this project, I will build the registration of pieces of clothing on realistic models of human bodies. To do so, I will implement an unsupervised machine learning model, using Graph Convolutional Networks, which allow working with non-euclidean data structures, such as 3D objects. This could allow us to build in a fast and efficient way the registration of the garments.
- Published
- 2022
12. 3D Software: A New Research Imperative.
- Author
-
DeBenedictis, Erik P.
- Subjects
- *
TECHNOLOGICAL innovations , *COMPUTER software , *THREE-dimensional display systems , *ALGORITHMS , *COMPUTERS - Abstract
Like the parallel computers of the 1980s and 1990s, today’s 3D-chip technology will require new theory in software and algorithms to fully exploit. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
13. Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
- Author
-
Krichenbauer, Max, Yamamoto, Goshiro, Taketomi, Takafumi, Sandor, Christian, Kato, Hirokazu, and Feiner, Steven
- Subjects
- *
WORK environment , *PROFESSIONAL education , *COMPUTER software , *THREE-dimensional display systems , *USER interfaces - Abstract
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the application of VR 3D UIs to professional work environments is attracting increasing attention. One of the most conspicuous concepts is immersive 3D modeling and content creation. In spite of the long research history and multitude of proposed systems, there have been very few analyses of the effect of 3D UIs on productivity in 3D design. In this work, we explore the effect of positional head-tracking and its accompanying parallax depth cues on task performance in 3D object selection and transformation in a setting modeled after 3D design work. Previous studies have come to different conclusions on the importance of positional head-tracking and did not investigate professional 3D modeling tools. In contrast, we performed a user study with design students using professional software on a task that closely emulates their work. Surprisingly, we did not find a significant effect of positional head-tracking on task-completion time, neither when using a traditional 2D mouse nor when using a pinch glove as a 3D input device. Furthermore, we found that the users worked significantly faster with the mouse. We discuss possible explanations and implications for the design of 3D UIs. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
14. Differential 3D Scanning.
- Author
-
Hattab, Ammar, Gonsher, Ian, Moreno, Daniel, and Taubin, Gabriel
- Subjects
- *
SCANNING systems , *THREE-dimensional display systems , *COMPUTER graphics , *GEOMETRIC approach , *COMPUTER software - Abstract
During the creative process, designers use various techniques and strategies to move from the abstract to the concrete, utilizing different physical and virtual means to represent form. The changes between virtual and physical models are not always fluent, however. Differential 3D scanning can detect the differences between a scanned model (point cloud) and a reference model (polygon mesh or CAD model) and then reflect those changes in the reference model. This can save designers time by reconstructing only the small changed regions rather than the entire object. [ABSTRACT FROM PUBLISHER]
- Published
- 2017
- Full Text
- View/download PDF
15. Virtual prototype and experimental research on spatial kinematics of telescopic robotic excavator.
- Author
-
Cui Hongxin, Feng Ke, Li Huanliang, and Han Jinhua
- Subjects
VIRTUAL prototypes ,COMPUTER simulation ,COMPUTER software ,THREE-dimensional display systems ,ELECTRONIC controllers - Abstract
In order to achieve autonomous operation, the kinematics model and experiment system of telescopic excavator are studied. Firstly, the operation space of the robotic excavator is classified and mapping models between different spaces are established based on the D-H method and geometrical relationship method. Then, the virtual prototype of the telescopic robotic excavator is built based on the SimMechanics software, leveling operation and digging operation are simulated; kinematics model and virtual prototype are tested and verified. Finally, experimental system is developed and trajectory tracking experiment is carried out. By comparing with the simulation results, the validity of the proposed control scheme is verified. The research of this article laid foundations for further study and application. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
16. Measuring fish and their physical habitats: versatile 2D and 3D video techniques with user-friendly software.
- Author
-
Neuswanger, Jason R., Wipfli, Mark S., Rosenberger, Amanda E., and Hughes, Nicholas F.
- Subjects
- *
FISH habitats , *VIDEOS , *BIODIVERSITY , *MEASUREMENT errors , *TWO-dimensional models , *THREE-dimensional display systems , *COMPUTER software - Abstract
Applications of video in fisheries research range from simple biodiversity surveys to three-dimensional (3D) measurement of complex swimming, schooling, feeding, and territorial behaviors. However, researchers lack a transparently developed, easy-to-use, general purpose tool for 3D video measurement and event logging. Thus, we developed a new measurement system, with freely available, user-friendly software, easily obtained hardware, and flexible underlying mathematical methods capable of high precision and accuracy. The software, VidSync, allows users to efficiently record, organize, and navigate complex 2D or 3D measurements of fish and their physical habitats. Laboratory tests showed submillimetre accuracy in length measurements of 50.8 mm targets at close range, with increasing errors (mostly <1%) at longer range and for longer targets. A field test on juvenile Chinook salmon ( Oncorhynchus tshawytscha) feeding behavior in Alaska streams found that individuals within aggregations avoided the immediate proximity of their competitors, out to a distance of 1.0 to 2.9 body lengths. This system makes 3D video measurement a practical tool for laboratory and field studies of aquatic or terrestrial animal behavior and ecology. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
17. Simulation Software Ecosystems vs. Point Solutions.
- Author
-
ALBRIGHT, BRIAN
- Subjects
COMPUTER software ,SIMULATION software ,CLOUD computing ,SIMULATION methods & models ,THREE-dimensional display systems - Abstract
The article discusses the utilization of simulation software for the development of simulation platforms or ecosystems that combine multiple simulation tools with CAD and other software. It highlights the tasks of the innovative simulation tools including composites, moldings and combustion. It also cites the accuracy of the composite material modeling solutions in simulation software.
- Published
- 2018
18. SOLIDWORKS Simulation Overview.
- Author
-
ABBEY, TONY
- Subjects
MECHANICAL loads ,SIMULATION methods & models ,THREE-dimensional display systems ,COMPUTER software ,SHEAR flow - Abstract
The article discusses components in the application of loads and boundary conditions of software products such as the end abutment faces and the longitudinal bolts. It highlights the basic workflow of the capabilities of each product made through software simulation. It also cites the significant tension in the restrain vertical and lateral motion of the product.
- Published
- 2018
19. Visualització de núvols de punts de superfícies
- Author
-
Elias Vilanova, Eudald and Puig Puig, Anna
- Subjects
Anàlisi numèrica ,Programari ,Bachelor's thesis ,Bachelor's theses ,Visió per ordinador ,Reconeixement de formes (Informàtica) ,Computer vision ,Treballs de fi de grau ,Three-dimensional display systems ,Computer software ,Visualització tridimensional ,Numerical analysis - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Anna Puig Puig, [ca] La visualització d’un núvol de punts és la generació de visualitzacions a partir d’una mostra discreta i finita d’un objecte 3-dimensional. Un dels tipus més comuns de núvols de punts, són mostres discretes de superfícies, que s’obtenen, per exemple, a partir d’escàners amb làser del món real (LIDAR). La utilitat dels núvols de punts pot ser variada, des d’anàlisis de l’estructura del terreny (en l’agricultura), reconeixement d’objectes, inspeccions mèdiques, etc. Però el que sempre cal és una forma de generar visualitzacions del núvol de punts perquè aquests puguin ser estudiats per a persones. Aquest treball presenta un mètode de visualització específicament per a mostres discretes de superfícies de l’espai, anomenat Splatting. El mètode no només es limita en generar imatges digitals, sinó que pretén oferir una visualització interactiva del núvol de punts, és a dir, la generació d’imatges ha de ser prou ràpida per a aconseguir un efecte de visualització en temps real.
- Published
- 2022
20. Videojoc 3D per al reconeixement i construcció de figures geomètriques
- Author
-
Sors Vidal, Oriol and Puig Puig, Anna
- Subjects
Serious games ,Programari ,Bachelor's thesis ,Bachelor's theses ,Geometria ,Geometry ,Disseny de videojocs ,Treballs de fi de grau ,Visualització tridimensional ,Jocs seriosos ,Video games design ,Three-dimensional display systems ,Computer software ,Quaternions - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Anna Puig Puig, [en] The ultimate goal of this final project is to create a 3D video game that serves as a complementary tool in learning the geometry of space in secondary school. In this sense, the aim is for students to obtain a series of pieces necessary to be able to assemble, in the end, a three-dimensional construction that has been previously designed by a teacher. During this process, they must be able to solve challenges and geometric issues also designated by teachers, which involve the recognition of solids and their fundamental characteristics. Therefore, a close communication between student-teacher is pursued that allows the adaptability of the game according to the needs of the students. In any case, this dialogue should not be restricted exclusively to the classroom, but at all times the evolution of the student can be followed. The development of the video game has also required an exploration of certain mathematical concepts, which have been necessary to overcome non-trivial implementation problems that have arisen throughout working on some aspects of functionality.
- Published
- 2022
21. Virtual Tourism Application through 3D Walkthrough: Flor De La Mar.
- Author
-
Mohd Rahmat Bin Mohd Noordin, Ismail, Ismassabah Binti, and Muhammad Nur Aiman Bin Mohd Yahya
- Subjects
VIRTUAL tourism ,VIRTUAL reality ,STRUCTURED walkthrough (Computer science) ,TOURISM ,AUGMENTED reality ,THREE-dimensional display systems ,COMPUTER software - Abstract
Tourism industry with well develop virtual tour is important to promote a country iconic places of interest such as Malacca. It is essential for Malacca as part of the tourism attraction to preserve the historical value for the tourist and also for the younger generation to learn from the history. Maritime Museum is one of the must-go-see places where it is built based on a Portuguese's ship that known as Flor de La Mar (FdLM). However, based on the site visit and the peer review that has been done, the existing virtual museum in Maritime Museum Malacca does not reflect the historical identity of the ship. In this paper, we will focus on development of FdLM 3D walkthrough application that would enhance the existing virtual museum with virtual and augmented reality implementation. Results from the evaluation have shown positive feedback where users are able to imagine the FdLM in real life and they prefer FdLM 3D Walkthrough compared to the existing virtual museum. Thus FdLM 3D Walkthrough application shall be adapted in the future to the Maritime Museum Malacca as tourist attraction. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
22. Novel device for creating continuous curvilinear capsulorhexis.
- Author
-
Soylak, Mustafa
- Subjects
- *
THREE-dimensional display systems , *COMPUTER software , *THREE-dimensional printing , *FINITE element method , *UNIVERSITIES & colleges - Abstract
Purpose: The purpose of this paper is to develop a novel capsulorhexis system. Setting: Mechatronics Laboratory, University of Erciyes and Kayseri Maya Eye Hospital. Design: A 3D model was created and simulations were conducted to develop a new device which was designed, fabricated and tested for continuous curvilinear capsulorhexis (CCC). The name of this system is the electro-mechanical capsulorhexis system (EMCS). Methods: The 3D model was created by using a commercial design software and a 3D printer was used to fabricate the EMCS Finite element analysis and geometrical relation tests of the EMCS for different sized lenses were performed. Results: The results show that the EMCS is a perfect solution for capsulorhexis surgeries, without mechanical or geometrical problems. Conclusions: The EMCS can open the anterior lens capsule more easily and effectively than manual CCC applications and needs less experience. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
23. A wide view auto-stereoscopic 3D display with an eye-tracking system for enhanced horizontal viewing position and viewing distance.
- Author
-
Suzuki, Daichi, Hayashi, Shuji, Hyodo, Yosuke, Oka, Shinichiro, Koito, Takeo, and Sugiyama, Hiroki
- Subjects
- *
STEREOSCOPIC views , *THREE-dimensional display systems , *EYE tracking , *CROSSTALK , *LIQUID crystal devices , *COMPUTER software - Abstract
This paper describes the development of auto-stereoscopic three-dimensional (3D) display with an eye-tracking system for not only the X-axis (right-left) and Y-axis (up-down) plane directions but also the Z-axis (forward-backward) direction. In the past, the eye-tracking 3D system for the XY-axes plane directions that we had developed had a narrow 3D viewing space in the Z-axis direction because of occurrence of 3D crosstalk variation on screen. The 3D crosstalk variation on screen was occurred when the viewer's eye position moved back and forth along the Z-axis direction. The reason was that the liquid crystal (LC) barrier pitch was fixed and the LC barrier was able to control the only barrier aperture position. To solve this problem, we developed the LC barrier that is able to control the barrier pitch as well as the barrier aperture position in real time, corresponding to the viewer's eye position. As a result, the 3D viewing space has achieved to expand up to 320-1016 mm from the display surface in the Z-axis direction and within a range of ±267 mm in the X-axis direction. In terms of the Y-axis direction, the viewing space is not necessary to be considered, because of a stripe-shaped parallax barrier. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
24. THE MOST COMMON GEOMETRIC AND SEMANTIC ERRORS IN CITYGML DATASETS.
- Author
-
Biljecki, F., Ledoux, H., Du, X., Stoter, J., Soon, K. H., and Khoo, V. H. S.
- Subjects
COMPUTER simulation ,URBAN planning software ,THREE-dimensional display systems ,COMPUTER software - Abstract
To be used as input in most simulation and modelling software, 3D city models should be geometrically and topologically valid, and semantically rich. We investigate in this paper what is the quality of currently available CityGML datasets, i.e. we validate the geometry/topology of the 3D primitives (Solid and MultiSurface), and we validate whether the semantics of the boundary surfaces of buildings is correct or not. We have analysed all the CityGML datasets we could find, both from portals of cities and on different websites, plus a few that were made available to us. We have thus validated 40M surfaces in 16M 3D primitives and 3.6M buildings found in 37 CityGML datasets originating from 9 countries, and produced by several companies with diverse software and acquisition techniques. The results indicate that CityGML datasets without errors are rare, and those that are nearly valid are mostly simple LOD1 models. We report on the most common errors we have found, and analyse them. One main observation is that many of these errors could be automatically fixed or prevented with simple modifications to the modelling software. Our principal aim is to highlight the most common errors so that these are not repeated in the future. We hope that our paper and the open-source software we have developed will help raise awareness for data quality among data providers and 3D GIS software producers. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
25. Procedural content generation for landscapes
- Author
-
Barrio Morra, Francisco and Puig Puig, Anna
- Subjects
Bachelor's thesis ,Programari ,Video games design ,Bachelor's theses ,Algorismes computacionals ,Disseny de videojocs ,Treballs de fi de grau ,Computer software ,Three-dimensional display systems ,Computer algorithms ,Visualització tridimensional - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puig, [en] Procedural Content Generation is the act of creating content by using a process instead of predefining it. This project proposes generating different terrain types in a procedural way, while letting a player move around it and explore it freely. This means that the terrain will be generated in real time as the player moves, and how it is generated will be affected by the player’s actions, and how they explore. The generation of this terrain has regions with different characteristics which make them have a specific appearance, with the transitions between them being quite seamless. The objective was to generate a terrain that was as close as possible to real terrain surfaces on Earth. The developed application lets explore a wide range of configurations regarding the PCG, getting very promising results in terms of player’s enjoyment.
- Published
- 2021
26. MRC2014: Extensions to the MRC format header for electron cryo-microscopy and tomography.
- Author
-
Cheng, Anchi, Henderson, Richard, Mastronarde, David, Ludtke, Steven J., Schoenmakers, Remco H.M., Short, Judith, Marabini, Roberto, Dallakyan, Sargis, Agard, David, and Winn, Martyn
- Subjects
- *
ELECTRON cryomicroscopy , *THREE-dimensional display systems , *DATA analysis , *CRYSTALLOGRAPHY , *COMPUTER software - Abstract
The MRC binary file format is widely used in the three-dimensional electron microscopy field for storing image and volume data. Files contain a header which describes the kind of data held, together with other important metadata. In response to advances in electron microscopy techniques, a number of variants to the file format have emerged which contain useful additional data, but which limit interoperability between different software packages. Following extensive discussions, the authors, who represent leading software packages in the field, propose a set of extensions to the MRC format standard designed to accommodate these variants, while restoring interoperability. The MRC format is equivalent to the map format used in the CCP4 suite for macromolecular crystallography, and the proposal also maintains interoperability with crystallography software. This Technical Note describes the proposed extensions, and serves as a reference for the standard. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
27. A Review of LIDAR Radiometric Processing: From Ad Hoc Intensity Correction to Rigorous Radiometric Calibration.
- Author
-
Kashani, Alireza G., Olsen, Michael J., Parrish, Christopher E., and Wilson, Nicholas
- Subjects
- *
LIDAR , *RADIOMETRY , *THREE-dimensional display systems , *SCIENTIFIC literature , *COMPUTER software - Abstract
In addition to precise 3D coordinates, most light detection and ranging (LIDAR) systems also record "intensity", loosely defined as the strength of the backscattered echo for each measured point. To date, LIDAR intensity data have proven beneficial in a wide range of applications because they are related to surface parameters, such as reflectance. While numerous procedures have been introduced in the scientific literature, and even commercial software, to enhance the utility of intensity data through a variety of "normalization", "correction", or "calibration" techniques, the current situation is complicated by a lack of standardization, as well as confusing, inconsistent use of terminology. In this paper, we first provide an overview of basic principles of LIDAR intensity measurements and applications utilizing intensity information from terrestrial, airborne topographic, and airborne bathymetric LIDAR. Next, we review effective parameters on intensity measurements, basic theory, and current intensity processing methods. We define terminology adopted from the most commonly-used conventions based on a review of current literature. Finally, we identify topics in need of further research. Ultimately, the presented information helps lay the foundation for future standards and specifications for LIDAR radiometric calibration. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
28. 3D Face Model Estimation based on Similarity Transform using Differential Evolution Optimization.
- Author
-
Chandar, K. Punnam and Savithri, T. Satya
- Subjects
THREE-dimensional display systems ,MATHEMATICAL optimization ,COMPUTER software ,MATHEMATICAL analysis ,COMPUTER systems - Abstract
3D Face model reconstruction from a single 2D image is fundamentally important for face recognition because the 3D model is invariant to changes of viewpoint, illumination, background clutter and occlusions. In this paper, an efficient 3D Face Reconstruction algorithm is proposed based on multi-view 2D images of human face based on similarity transform measurements. In this algorithm, the pose and depth estimation from 2D feature points of the respective face images is considered as an optimization problem and solved using Differential Evolution optimization. Further different strategies of differential evolution are used to optimize and the results are compared. Simple model integration method is proposed to improve the estimation accuracy of the 3D structure of face, when more than one non-frontal-view face images are available. Furthermore, Pearson Linear Correlation is computed to show the efficiency of the proposed approach. Experimental results on 2D Head Pose and 3D Bosphorus databases demonstrate the feasibility and efficiency of the proposed methods. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
29. Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.
- Author
-
Daily, Shaundra, Leonard, Alison, Jörg, Sophie, Babu, Sabarish, Gundersen, Kara, and Parmar, Dhaval
- Subjects
VIRTUAL communications ,COMPUTER programming ,STATISTICAL bootstrapping ,THREE-dimensional display systems ,COMPUTER software - Abstract
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to program a three-dimensional character to perform movements. We have gained insight into the desire for character realism. The lessons learned to date, as well as the challenges to integrating the physical and virtual and keeping the interactions rich are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
30. Application of Computer Modeling for Planning Plastic Surgeries.
- Author
-
Jamrozik, Klaudia, Rusek, Jakub, Szozda, Dominik, and Karbowski, Krzysztof
- Subjects
- *
REVERSE engineering , *PLASTIC surgery , *THREE-dimensional imaging in medicine equipment , *THREE-dimensional display systems , *SCANNING systems , *COMPUTER software - Abstract
The paper presents the application results of reverse engineering technology for planning the plastic surgery. First step is digitalization of the patient body. It is realized by 3D structured light scanner. The scanning data are transferred into 3dsMax software and used for planning plastic surgery. The planning effect is shown using stereoscopy visualization method. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
31. Use of 3D surface scanning to match facial shapes against altered exhumed remains in a context of forensic individual identification.
- Author
-
Charlier, Philippe, Froesch, Philippe, Huynh-Charlier, Isabelle, Fort, Aurélie, Hurel, Agathe, and Jullien, Franz
- Subjects
- *
THREE-dimensional display systems , *FACIAL bones , *FORENSIC sciences , *COMPUTER software - Abstract
The article discusses the research study conducted by using three dimensional (3D) surface scanning for matching facial shapes against altered exhumed in the context of forensic individual identification. Topics discussed include improve the development and conservation of the National Museum of Natural History collections, evaluation of facial proportionality, and using professional image computer programs.
- Published
- 2014
- Full Text
- View/download PDF
32. Usability Testing for an Evaluation of Application-Learning Tutorials and Document-Based Instructor.
- Author
-
Prinyapol, Nantika
- Subjects
AUGMENTED reality ,ANIMATION (Cinematography) ,THREE-dimensional display systems ,COMPUTER software development ,COMPUTER software ,MULTIMEDIA cartography ,INSTRUCTIONAL systems design ,LEARNING ability ,STANDARDS - Abstract
In recent years, the demand for the development of three-Dimensional (3D) animation projects and augmented reality (AR) applications have quickly grown. Programmers who are both able to code and possess the ability for creating 3D artworks are rarely found. It has been suggested that some of the major factors that contribute to this include the need for additional graphical skills and thoughts. In addition, many of 3D software are challenging for the programmers to control the 3D views by different mouse movements in the specific buttons. There are numerous of particular technical terms and complicate menus. That is not easy to understand how to use those multimedia applications for new users in a short period of time. Development of an effective learning system for 3D software needs to be evaluated. The suitable learning tutorial system was expected to help the users by self-learning for easily using 3D software. This study evaluated the usability of an application multimedia tutorial compare with an instructor manual document. The graphical application that was tested in the study was 'Autodesk Maya 2011', 3D animation software for creating visual effects, game development, and 3D animation projects. This research involves heuristic evaluation and observation to the non-experience Maya-users when creating simple 3D object. Comparing between a group that use the multimedia learning movies of Maya, and another group uses the instructor manual to guide 'How' to create the same 3D object. The evaluation components that were evaluated are the rate of errors, completed time, speed of user self-learning, and learning ability. The results showed that the instructor documents were able to increase a speed of learning and reduce errors. However, the learning movies were more applicable for the further tasks. The usability test also showed that the step-by-step document is practical for learning 3D software in both novice users and computer-skilled users. [ABSTRACT FROM AUTHOR]
- Published
- 2013
33. Renderizado fotorrealista con Irradiance Caching
- Author
-
Campos Aicart, Àlex and Rodrigues Sepúlveda Marques, Ricardo Jorge
- Subjects
Computer graphics ,Bachelor's thesis ,Programari ,Bachelor's theses ,Algorismes computacionals ,Infografia ,Treballs de fi de grau ,Three-dimensional display systems ,Computer software ,Computer algorithms ,Visualització tridimensional - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Ricardo Jorge Rodrigues Sepúlveda Marques, [en] Nowadays, we are surrounded by computer generated images. Some examples may be: Furniture catalogs, video games, cinema... These images have evolved into what today is called Photorealistic Rendering, which is one of the most important topics in Computer Graphics. This project implements one photorealistic rendering algorithm called Irradiance Caching and compares it with another one called Path Tracing. Furthermore, it will showcase the differences between both of them and compare their execution times as well. The main goal is to program an Irradiance Caching algorithm in the ray tracer more efficient than the Path Tracing algorithm, maintaining the image quality as much as possible.
- Published
- 2021
34. Procedural generation of animations with inverse kinematics
- Author
-
Cadevall Soto, Lydia and Rodríguez Santiago, Inmaculada
- Subjects
Programari ,Kinematics ,Bachelor's thesis ,Computer animation ,Bachelor's theses ,Treballs de fi de grau ,Three-dimensional display systems ,Computer software ,Cinemàtica ,Animació per ordinador ,Visualització tridimensional - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Inmaculada Rodríguez Santiago, [en] The field of computer graphics has long been interested in creating realistic looking animations for simulations, games and films. Traditionally, characters are directly moved to create new positions, but rather than generating the pose for every frame, just selected points in time called key frames are captured and the computer interpolates the in-between moves to create a smooth transition. Live action movements can also be applied into a computer generated character with a method called motion capture. By recording a real life actor using video cameras and markers, their performance can be translated to the 3D virtual world to make our avatar move more realistically. Both these methods are expensive in time and cost of development, and the resultant animations are usually static, which leads to a limited immersion or playability due to its repetitive and low interactive moves. The aim of this final degree project is to design and implement a simple tool that allows beginners to easily manipulate 3D characters and create basic procedural animations using inverse kinematic solutions. In this vein, different concepts and techniques need to be studied as well as understanding the Unity game engine to find the optimal way to develop our solution, which will be developed as a Unity asset (see Chapter 4 for further explanation).
- Published
- 2021
35. Món 3D per a classes virtuals
- Author
-
Montserrat Pagès, Carla and Rodrigues Sepúlveda Marques, Ricardo Jorge
- Subjects
Programari ,Bachelor's thesis ,Realitat virtual ,Bachelor's theses ,Aprenentatge electrònic ,Treballs de fi de grau ,Three-dimensional display systems ,Computer software ,Web-based instruction ,Gamification ,Visualització tridimensional ,Ludificació ,Virtual reality - Abstract
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Ricardo Jorge Rodrigues Sepúlveda Marques, [en] The actual situation and the recent health crisis has lead to a reality where daily activities had to adjust to a virtual lifestyle with virtually no time, making some of them more complex than usual. An example of it is attending to class, especially for children, for whom spending hours in front of a laptop, without any kind of human interaction, has become extremely difficult. In this project, the basis for a virtual engine for teachers and students to attend class in a realistic way has been established. To do so, a client-server architecture has been implemented, including a virtual world in which students and teachers can connect and live an experience similar to the real one. The final version includes a set of features which allows the users to perform most of the tipical actions in face-to-face teaching, in a more realistic way than classic video calls and leading to possible extensions that could add more features and also achive a complet realism.
- Published
- 2021
36. COMPUTER VISUALIZATION AS A TOOL OF THE LEVEL INCREASING OF TECHNOLOGICAL PROCESS.
- Author
-
Harčár, Adrián
- Subjects
- *
DATA visualization , *COMPUTER software , *COMPUTER engineering , *THREE-dimensional display systems - Abstract
The article deals with the visualization of real environment using the modern computer technology in order to create a three dimensional virtual model so that most resembled to the real structure. It is concerned to computer photorealistic view of objects to be as much as possible clear for users and which can be seen on screen PC with the same result as in the real environment. Today the visualization and photorealistic displaying are one of the important components of computer graphics used in all fields of industry and the economy. Production process displayed in the virtual environment enables to establish of new production process into real life without bigger problems and on the other hand inside the existing manufacturing process can be the quality and the efficiency improved. This article originates with the direct support of Ministry of Education of Slovak republic by grants KEGA 035TUKE-4/2011 and ITMS num. 26220220155. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
37. "3D GARSIM" - SOFTWARE APPLICATION FOR VIRTUAL GARMENT SIMULATION.
- Author
-
AILENI, Raluca Maria, CIOCOIU, Mihai, and FARIMA, Daniela
- Subjects
VIRTUAL reality ,COMPUTER simulation ,APPLICATION software ,MANNEQUINS (Figures) ,FASHION design ,THREE-dimensional display systems ,MOBILE learning ,COMPUTER software - Abstract
This work presents a software application made for 3D garment realistic simulation. Our software application "3D GarSim" proposes a method for simulation the 2D pattern on the 3D virtual body. The application offers the possibility to set from the main menu - the pattern texture print and some mechanical parameters that could define the textile surface (bending, shearing, and stretching) behavior in the virtual environment. This simulator use like collision objects the parametric mannequins that can be imported from the program's library. The pattern design is made on specialized software. The 3D mannequin and the 2D pattern are loaded into a virtual room. The "3D GarSim" can use in the e-learning process, at faculty or master courses. [ABSTRACT FROM AUTHOR]
- Published
- 2011
38. Three-Dimensional Normalized Frequency Characteristics of the Autonomous Voltage - Fed R L C Inverter.
- Author
-
Tsolov, Stoyan Toshev and Popov, Evgeniy Ivanov
- Subjects
- *
THREE-dimensional display systems , *ELECTRIC inverters , *COMPUTER software , *ELECTRONICS , *MATHEMATICS - Abstract
This article is aimed at obtaining and applying the three-dimensional (surface) normalized frequency characteristics of the basic circuit of the autonomous voltage-fed RLC inverter. The relationships between the parameters are given. The mathematical information is processed by an original MATLAB program. The characteristics are calculated, visualized and confirmed. They are convenient for circuit study and design of all inverters that can be reduced to the already mentioned one. [ABSTRACT FROM AUTHOR]
- Published
- 2011
39. Comparative Analysis of CFD ΔP vs. Measured ΔP for Compressed Flexible Ducts.
- Author
-
Uğursal, Ahmet and Culp, Charles
- Subjects
- *
FLUID dynamics , *NUMERICAL grid generation (Numerical analysis) , *COMPUTER software , *COMPUTER simulation , *THREE-dimensional display systems , *TURBULENCE , *HEATING & ventilation industry , *PRESSURE , *AIR flow - Abstract
Computational fluid dynamics (CFD) analysis was used to study the pressure drop behavior of 6-inch-diameter flexible duct with a single helix core. The simulation used a positive pressure, blow-through configuration. There are two objectives of this study. First is to set up a three-dimensional modeling and mesh generation method of flexible duct, which represents the duct geometry and provides visual information on the flow patterns. Second is to calibrate the CFD model by comparing simulation data with laboratory data for the same duct configuration. Simulations, based on different duct compressions including fully stretched, 4% compression, 15% compression, and 30% compression, were conducted under a range of air volumes from 70 to 160 cfm in 10 cfm increments. The internal mesh was configured to match the axial length of the spiral. Static pressure data were taken from the CFD analysis for these periodic points. The data from the central axis were then compared to the laboratory data. The results suggest that the CFD model can simulate pressure drop (ΔP) within about 5% to 10% of the measured values for flexible ducts in the board supported configuration. [ABSTRACT FROM AUTHOR]
- Published
- 2007
40. A Quasi-Symmetric Contact Formulation For 3D Problems. Application To Prediction Of Tool Deformation In Forging.
- Author
-
Fourment, Lionel, Papa, Sorin, Barboza, Josué, Ghosh, S., Castro, J. C., Lee, J. K., Castro, J.C., and Lee, J.K.
- Subjects
- *
THREE-dimensional display systems , *QUASISYMMETRIC groups , *SIMULATION methods & models , *METALWORK , *COMPUTER software , *FINITE element method - Abstract
We investigate a quasi-symmetric formulation for contact between deformable bodies, which aims at compensating some of the shortcomings of the standard master / slave formulation. The contact constraints are handled by a penalty method. The method is developed in the frame of a nodal (node to facet) contact formulation and of 3D applications. It is implemented in the FORGE3® finite element software for metal forming simulation. It makes it possible to obtain quasi-symmetric results on the deformed bodies in contact, whether the slave or master bodies are meshed with finer elements. Academic tests show the efficiency of the method, which is then applied to an indentation problem. © 2004 American Institute of Physics [ABSTRACT FROM AUTHOR]
- Published
- 2004
- Full Text
- View/download PDF
41. ONTOLOGY GUIDED ASSISTANCE FOR THREE DIMENSIONAL SCENES.
- Author
-
Kostadinov, Stanislav Dimchev
- Subjects
THREE-dimensional display systems ,DATABASE administration ,COMPUTER-generated imagery ,VIRTUAL museums ,DATABASE management ,COMPUTER software - Abstract
This paper presents an approach for a virtual guide for 3D scenes. The ontology assistance is a collaboration of a web-based virtual museum and a semantic database management system. The application proposed in this paper is a module from Conservation Space - an open source software application that addresses a core need of the conservation community in the National Gallery of Art, Washington D.C., USA. [ABSTRACT FROM AUTHOR]
- Published
- 2014
42. SciEthics Interactive: science and ethics learning in a virtual environment.
- Author
-
Nadolny, Larysa, Woolfrey, Joan, Pierlott, Matthew, and Kahn, Seth
- Subjects
- *
VIRTUAL reality in education , *SCIENCE education , *THREE-dimensional display systems , *STUDENT engagement , *ACADEMIC motivation , *ETHICS education , *COMPUTER software - Abstract
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of ethical dilemmas. The 2 year development process is examined through the lens of the rapid prototyping instructional design model, following the project from conceptualization to implementation of a 3D simulation. Through expert interviews, focus groups, and working groups, we were able to determine critical scientific and ethical issues to present to learners in the virtual world. We collected data on 53 students using the simulation at universities in the United States and South Africa and evaluated their experience using qualitative and quantitative methods. Results showed that student participants were engaged and motivated by the simulation. The students reported an increase in science knowledge and ethical understanding, but individual experiences varied. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
43. Hardware-software vision system for moving people counting based on 3D information.
- Author
-
Kryjak, Tomasz and Komorkiewicz, Mateusz
- Subjects
COMPUTER input-output equipment ,COMPUTER software ,THREE-dimensional display systems ,FIELD programmable gate arrays ,ETHERNET - Abstract
The article presents a hardware-software system for people counting based on analysis of 3D information. It consists of a 3D video source (3D camera), an FPGA evaluation board and a PC computer. The computationaly demanding disparity map calculation and median filtering are realized in hardware. The software part is responsible for people segmentation, tracking and counting. The data between system nodes is transferred via Ethernet. In the paper the system architecture, proposed algorithms and obtained results are presented. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
44. Jupyter in Computational Science.
- Author
-
Fangohr, Hans, Kluyver, Thomas, and DiPierro, Massimo
- Subjects
COMPUTATIONAL mathematics ,MATHEMATICS software ,THREE-dimensional display systems ,DOCTOR of philosophy degree ,PYTHON programming language ,COMPUTER software - Abstract
His research focuses on various parts of the open source and scientific computing ecosystems, including the Jupyter & IPythonprojects. MASSIMO DI PIERRO is currently a professor of computer science with DePaul University. GUESTEDITORS'INTRODUCTION JupyterinComputationalScience HansFangohr,MaxPlanckInstitutefortheStructureandDynamicsofMatter,Hamburg,22761,Germany ThomasKluyver,EuropeanXFEL,Schenefeld,22869,Germany MassimoDiPierro,DePaulUniversity,Chicago,IL,60604,USA N otebook interfaces - documents combining executablecodewithoutputandnotes - first became popular as part of computational mathematics software such as Mathematica and Maple. [Extracted from the article]
- Published
- 2021
- Full Text
- View/download PDF
45. Digital visions: Buildings never built.
- Author
-
Novitski, B.J.
- Subjects
- *
THREE-dimensional display systems , *ARCHITECTURAL design , *ARCHITECTS , *COMPUTER software - Abstract
Discusses the use of 3D modeling software to create near-photographic images of unbuilt works of famous architects. Reconstruction of California architect Bernard Maybeck's town plan using World Construction Set, a landscaped visualization tool by Questar; Modeling of Antonio Sant'Elia's vision of the future with form*Z, a 3D software program by auto*des*sys.
- Published
- 1999
46. Worst-case Structural Analysis.
- Author
-
Qingnan Zhou, Panettay, Julian, and Zorinz, Denis
- Subjects
THREE-dimensional display systems ,STRUCTURAL engineering ,STRUCTURAL analysis (Engineering) ,COMPUTER software - Abstract
Direct digital manufacturing is a set of rapidly evolving technologies that provide easy ways to manufacture highly customized and unique products. The development pipeline for such products is radically different from the conventional manufacturing pipeline: 3D geometric models are designed by users often with little or no manufacturing experience, and sent directly to the printer. Structural analysis on the user side with conventional tools is often unfeasible as it requires specialized training and software. Trial-and-error, the most common approach, is time-consuming and expensive. We present a method that would identify structural problems in objects designed for 3D printing based on geometry and material properties only, without specific assumptions on loads and manual load setup. We solve a constrained optimization problem to determine the "worst" load distribution for a shape that will cause high local stress or large deformations. While in its general form this optimization has a prohibitively high computational cost, we demonstrate that an approximate method makes it possible to solve the problem rapidly for a broad range of printed models. We validate our method both computationally and experimentally and demonstrate that it has good predictive power for a number of diverse 3D printed shapes. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
47. Parsing Sewing Patterns into 3D Garments.
- Author
-
Berthouzoz, Floraine, Garg, Akash, Kaufman, Danny M., Grinspun, Eitan, and Agrawala, Maneesh
- Subjects
DRESSMAKING patterns ,PATTERN design (Clothing) ,PDF (Computer file format) ,THREE-dimensional display systems ,DIRECTIONAL stitching ,COMPUTER software - Abstract
We present techniques for automatically parsing existing sewing patterns and converting them into 3D garment models. Our parser takes a sewing pattern in PDF format as input and starts by extracting the set of panels and styling elements (e.g. darts, pleats and hemlines) contained in the pattern. It then applies a combination of machine learning and integer programming to infer how the panels must be stitched together to form the garment. Our system includes an interactive garment simulator that takes the parsed result and generates the corresponding 3D model. Our fully automatic approach correctly parses 68% of the sewing patterns in our collection. Most of the remaining patterns contain only a few errors that can be quickly corrected within the garment simulator. Finally we present two applications that take advantage of our collection of parsed sewing patterns. Our garment hybrids application lets users smoothly interpolate multiple garments in the 2D space of patterns. Our sketch-based search application allows users to navigate the pattern collection by drawing the shape of panels. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
48. Creative pattern technology.
- Author
-
Page, Arena
- Subjects
- *
PATTERN design (Clothing) , *DIGITAL technology , *FASHION designers , *EXPERIMENTAL design , *THREE-dimensional display systems , *TEXTILE design , *COMPUTER software - Abstract
Creative pattern cutting is a design process that can be integrated with digital technology. This paper examines how technology has the potential to change and innovate design and subsequently pattern cutting. It investigates the relationship between design and technology. It illustrates the way in which a number of designers have successfully integrated various three-dimensional (3D) software packages into their creative practices. The aim is to explore in detail the authors design methodology for her Masters collection, where 3D software intended for industrial design was used to generate complex mathematical surfaces to which a ‘flattening’ process was then applied. The flat patterns were extracted for further manipulation and experimentation with fabric and scale in relation to the body. The practical, experimental and traditional process of cutting is retained, with the aid of technology, to spark ideas for design and creative pattern development. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
49. 3D MODELING OF A NEW TYPE OF VIBRATORY ROLLER.
- Author
-
Dorin, Eftimie and Apostu, Adrian
- Subjects
- *
COMPUTER-aided design , *VIBRATORY compacting , *COMPUTER software , *THREE-dimensional display systems , *PRODUCTION (Economic theory) - Abstract
This paper presents the design optimization of a new type of roller vibration with amplitudes varying with software NX 7.5. The 3D modeling has been developed optimizing constructive solution, minimizing implementation costs in production. [ABSTRACT FROM AUTHOR]
- Published
- 2013
50. CONSIDERATIONS ON DESIGN CONTROLS INTENDED TO ACHIEVE THIN WALLED BODIES.
- Author
-
GOANTA, Adrian Mihai
- Subjects
- *
COMPUTER-aided design , *DESKTOP environments (Computer interfaces) , *COMPUTER software , *BOOLEAN functions , *THREE-dimensional display systems - Abstract
This paper aims at presenting a comparative study of the "Shell" command / control which generates bodies with thin walls or some equivalent commands to be found in the following design software packages: Mechanical Desktop 6 or NX and Solid Edge 7.5 v.20. In other words all these variants of the basic command are comparatively approached, as they are likely to produce cavities and their features are particularly highlighted. [ABSTRACT FROM AUTHOR]
- Published
- 2013
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.