3 results on '"Alexandra N. Palmisano"'
Search Results
2. The effects of nicotine on conditioning, extinction, and reinstatement in humans
- Author
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Courtney M. McQuade, Eleanor C. Hudd, Alexandra N. Palmisano, Harriet de Wit, and Robert S. Astur
- Subjects
Adult ,Male ,medicine.medical_specialty ,Nicotine ,Universities ,Medicine (miscellaneous) ,Context (language use) ,Audiology ,Toxicology ,Placebo ,Developmental psychology ,Extinction, Psychological ,Candy ,03 medical and health sciences ,0302 clinical medicine ,Reward ,Post-hoc analysis ,Conditioning, Psychological ,medicine ,Humans ,Students ,Conditioning (Psychology) ,Extinction (psychology) ,Tobacco Use Disorder ,Ganglionic Stimulants ,Conditioned place preference ,030227 psychiatry ,Psychiatry and Mental health ,Clinical Psychology ,Connecticut ,Conditioning ,Female ,Psychology ,030217 neurology & neurosurgery ,medicine.drug - Abstract
Nicotine has been shown to enhance the reinforcement and reward-responsiveness of non-nicotine stimuli. To determine whether nicotine enhances the strength of conditioning to context, undergraduate participants with varying levels of nicotine dependence were recruited for a two-day study and tested on a virtual reality (VR) conditioned place preference (CPP) paradigm. On day one, participants explored two virtual rooms where they received multiple pairings of M&M rewards in one room and no rewards in the other room, followed by a free-access test session with no rewards. On day two, participants received three test sessions to assess extinction. Subsequently, participants received M&Ms. in a novel context and were then tested for reinstatement. Prior to testing on each day, subjects were administered either nicotine (4mg) or placebo lozenges, in a between-subjects, four-group, 2×2 design (nicotine or placebo on days 1 and 2). After conditioning on day one, only participants who received placebo exhibited a CPP by spending significantly more time in the room previously-paired with M&Ms. Contrary to our hypothesis, nicotine-treated participants did not display a significant CPP, and there were no significant differences between treatment groups. However, post hoc analysis indicated that in a subset of participants with greater nicotine dependence, the nicotine group displayed a CPP by rating the M&M-paired room as significantly more enjoyable than those who received placebo. Additionally, while neither treatment group showed significant place preferences during the first two extinction sessions on Day 2, individuals who received nicotine on Day 1 or placebo on Day 2 spent significantly more time in the M&M-paired room during the final extinction session. Finally, those who received nicotine on Day 2 exhibited significantly greater reinstatement compared to placebo-treated participants. These results partially support preclinical evidence that nicotine can affect learning, extinction, and reinstatement.
- Published
- 2017
3. Conditioned place preferences in humans using secondary reinforcers
- Author
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Franchesca S. Kuhney, Robert S. Astur, Andrew W. Carew, Alexandra N. Palmisano, Kelly L. Mendicino, Bonnie E. Deaton, Ellie C. Hudd, Christopher J. Ritter, and Rachel N. Niezrecki
- Subjects
0301 basic medicine ,Male ,media_common.quotation_subject ,Spatial Behavior ,Session (web analytics) ,Time ,03 medical and health sciences ,Behavioral Neuroscience ,User-Computer Interface ,Young Adult ,0302 clinical medicine ,Reward ,Conditioning, Psychological ,Humans ,Psychological testing ,Reinforcement ,media_common ,Conditioning (Psychology) ,Psychological Tests ,Addiction ,Classical conditioning ,Conditioned place preference ,Test (assessment) ,030104 developmental biology ,Space Perception ,Female ,Psychology ,Social psychology ,030217 neurology & neurosurgery - Abstract
The goal of this experiment was to examine whether a conditioned place preference could be established in humans using a secondary reinforcer that provided little obvious reward to the participants. Two experiments were conducted to answer this question. In Experiment 1, 244 undergraduates were placed into a VR environment consisting of two visually distinct rooms connected by a door. Throughout the experiment, one room was randomly paired with occasional point rewards while the other unique room was never paired with rewards. Participants received thee pairings in each room. After a short break, a test session was administered, and participants were given free access to the entire VR environment and no point rewards were administered. On the test day, we observe that participants displayed a significant CPP for the room paired with points, as evidenced by significant differences in rating each of the rooms in terms of enjoyment. In Experiment 2, 77 undergraduates were tested using a biased conditioning approach in which an initial test session was conducted to obtain the participant's preferred room bias, and then the least-preferred room was designated as the points reward room for each participant. Using this biased conditioning approach, participants spent a significantly greater amount of time in the points-paired room. In this case, participants showed preferences based on explicit and implicit measures. These results suggest new approaches to examine the role of secondary reinforcers in nontraditional addictions such as internet, gaming, and gambling dependencies.
- Published
- 2015
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