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628 results on '"113 Computer and information sciences"'

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1. Fast computation of distance-generalized cores using sampling

2. String inference from longest-common-prefix array

4. Designing Affirmative Action Policies under Uncertainty

5. Tailored gamification in education: A literature review and future agenda

6. 'Even if the algorithm is a terrible workmate, you just need to learn to live with it’ : Perceptions of data analytics among game industry professionals

7. Learning and teaching sustainable business in the digital era: a connectivism theory approach

8. Eco-ISEA3H, a machine learning ready spatial database for ecometric and species distribution modeling

9. Transforming a school into Hogwarts : storification of classrooms and students’ social behaviour

10. Lessons Learned From Four Computing Education Crowdsourcing Systems

11. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children

12. Publishing patterns in Pharmacy

13. What students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis

14. Data sharing practices and data availability upon request differ across scientific disciplines

15. Declarative Algorithms and Complexity Results for Assumption-Based Argumentation

16. Augmented Virtual Reality Meditation

17. Distant viewing and multimodality theory: Prospects and challenges

18. Legal framework for the sharing of linguistic data containing personal data: obligations and responsibilities of the researcher and the research organization

19. Learning online research skills in lower secondary school: long-term intervention effects, skill profiles and background factors

20. Facebook for Engagement

21. A methodology for implementing a digital twin of the earth’s forests to match the requirements of different user groups

22. Processing of pragmatic communication in ASD: a video-based brain imaging study

23. A trait database and updated checklist for European subterranean spiders

24. Programming music with Sonic Pi promotes positive attitudes for beginners

25. InDepth: Real-time Depth Inpainting for Mobile Augmented Reality

26. Advancing Data Monetization and the Creation of Data-based Business Models

27. Inference of viral quasispecies with a paired de Bruijn graph

28. GeoMatch

29. Towards a Secure DevOps Approach for Cyber-Physical Systems

30. Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons

31. How the Cathedral Embraced the Bazaar, and the Bazaar Became a Cathedral

32. NP-completeness results for partitioning a graph into total dominating sets

33. The network approach to assess the structure of knowledge: Storage, distribution and retrieval as three measures in analysing concept maps

34. Discovering causal graphs with cycles and latent confounders: An exact branch-and-bound approach

35. Online Learning for Mass Audiences during the COVID-19 Pandemic: Key Considerations for Real Time Knowledge Transfer

36. Successfully Implementing Digital Health to Ensure Future Global Health Security During Pandemics: A Consensus Statement

37. The effects of personalized gamification on students' flow experience, motivation, and enjoyment

38. A new collaborative fault identification strategy using multivariate hierarchical dispersion entropy

39. Students’ perceptions of self-assessment and their approaches to learning in university mathematics

40. Building and Testing a Comparative Interface on Northwest European Historical Parliamentary Debates : Relative Term Frequency Analysis of British Representative Democracy

41. Do Not Fire the Linguist: Grammatical Profiles Help Language Models Detect Semantic Change

42. Quantum games and interactive tools for quantum technologies outreach and education

43. Introduction to the Minitrack on Gamification

44. Privacy-friendly Discovery of Common Friends in P2P Networks

45. The effects of gender stereotype‑based interfaces on users' flow experience and performance

46. Context-driven encrypted multimedia traffic classification on mobile devices

47. Using GeoGebra in Teaching Geometry to Enhance Students Academic Achievement and Motivation

48. Digital Parliamentary Data in Action (DiPaDA 2022) : Introduction

49. A data-driven approach to studying changing vocabularies in historical newspaper collections

50. Shared Independent Component Analysis for Multi-Subject Neuroimaging

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