1. ML-Quest: a game for introducing machine learning concepts to K-12 students.
- Author
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Priya, Shruti, Bhadra, Shubhankar, Chimalakonda, Sridhar, and Venigalla, Akhila Sri Manasa
- Subjects
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MACHINE learning , *EDUCATION , *CONTROL groups , *K-nearest neighbor classification , *AUGMENTED reality - Abstract
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and applications of ML instead of core concepts or directly introduce ML terminologies, which might be overwhelming to school students. Hence, in this paper, we propose ML-Quest, a game to incrementally present a conceptual overview of three ML concepts: Supervised Learning, Gradient Descent and K-Nearest Neighbor (KNN) Classification. The game has been evaluated through a controlled experiment, for its usefulness and player experience using the TAM model, with 41 higher-secondary school students. Results show that students in the experimental group perform better in the test than students in the control group, with 5% of students in the experimental group scoring full marks. However, none of the students in the control group could score full marks. The survey results indicate that around 77% of the participants who played the game either agree or strongly agree that ML-Quest has made their learning interactive and is helpful in introducing them to ML concepts. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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