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4. Estado del arte sobre el uso de la gamificación en las prácticas docentes.

5. Development of games-based learning media 'Eco Quest: guardian of the element' on the subject of climate change and global warming for class X high school

7. Evaluating Game-Based Learning in informal contexts with Data Science

8. Game-based learning as training to use a chemotherapy preparation robot.

9. From product to process data: Game mechanics for science learning

10. Game elements improve affect and motivation in a learning task

12. Adoption of Digital Games as Pedagogical Aids for Teachers and Pupils in Primary Schools to Overcome Learning Problems in Arithmetic

13. Beyond play: The interplay of analogy and enjoyment in game-based learning

14. Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach

15. Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.

16. Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors.

17. Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning.

19. Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development

20. Zermelo Game

21. Exploring Students’ Perception of Quizizz as a Learning Media in Higher Education

22. Unlocking the potential of game-based learning for soft skills development: A comprehensive review

23. Innovative Methodologies in University Teaching: Pilot Experience of an Escape Room in Nursing Students

24. Gamebooks and branching narratives in education: fostering sustainability competences to promote positive social change.

25. Teachers' Social-Emotional Learning: From Necessity to Possibility

26. Game-based learning in computer science education: a scoping literature review

28. Game on for Climate Action: Big Game Delivers Engaging STEM Learning

29. The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School

30. Using Role Models and Game-Based Learning to Attract Adolescent Girls to STEM

31. Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges

32. Introducing Active Learning and Serious Game in Engineering Education: 'Experience from Lean Manufacturing Course'

33. Gamebooks and branching narratives in education: fostering sustainability competences to promote positive social change

34. TaskMaster: The Subintern Adventure Game—Game-Based Learning for Medical Subintern Task Prioritization

35. Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains.

36. Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

39. Development of Definitory and Classificatory Thinking in Geometry through Storytelling and GBL Activities

40. Game and Simulation Stimulate Conceptual Change about Molecular Emergence in Different Ways, with Potential Cultural Implications

41. Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process

42. How ChatGPT can inspire and improve serious board game design

43. Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game

44. How to Create Serious Games? Proposal for a Participatory Methodology

45. Demystifying the Relations of Motivation and Emotions in Game-Based Learning

46. Serious Games and Experiential Learning: Options for Engineering Education

47. Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches.

48. Help Students Learn Interpreted Petri Nets with Minecraft.

49. 專家與生手的差異在哪裡?以滯後序列分析 數位五連方拼圖遊戲的空間行為模式為例 Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games

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