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110 results on '"COMPUTER software selection"'

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1. Creating an Instrument for Evaluating Critical Thinking Apps for College Students

2. The Domains for the Multi-Criteria Decisions about E-Learning Systems

3. A Fuzzy Logic-Based Quality Function Deployment for Selection of E-Learning Provider

4. The Integration of Mobile Technology into Curricula for Early Childhood Preservice Teachers

5. A Utility Framework for Selecting Immersive Interactive Capability and Technology for Virtual Laboratories

6. Vendor-Assisted Evaluation of a Learning Management System

7. Educational Wikis: Features and Selection Criteria

8. Integrated Learning Management Systems

9. The Use of Palmtop Computers for Learning: A Review of the Literature.

10. Hard Choices for Individual Situations.

11. Designing High Quality Learning Environments: Reflections on Some Successes and Failures.

12. Wish I'd Known That: Tips on Taking Tecnhology to College.

13. A Practical Process for Reviewing and Selecting Educational Software. Technical Paper.

14. Integrating Technology in a Montessori Classroom.

15. Is Software Available for Early Childhood Spanish Speaking Children?

16. Integrating Appropriate Software in the Pre-School Curriculum.

17. A Comparison of Old Computers to New Computers Using First Letter Fun[TM] and Bailey's Book House[TM].

18. Moving towards the 21st Century: Eliminating Gender Biases in Young Children's Use of Computers.

19. A Framework for Pedagogical Evaluation of Virtual Learning Environments.

20. 'But How Do We Use It?': Discovering Hidden Barriers and Unanticipated Successes in Integrating Computers in a Preschool Curriculum.

21. Technology and the Moral Sense: Re-Wiring Moral Education.

22. Ideas and Strategies for the One-Computer Classroom.

23. A Methodology for Software Evaluation.

24. Application of FrontPage 98 to the Development of Web Sites for the Science Division and the Center for the Advancement of Learning and Teaching (CALT) at Anne Arundel Community College.

25. Computer Literacy in the Public Schools.

26. Kids Included through Technology Are Enriched: A Guidebook for Teachers of Young Children.

27. Academic Scheduling and Management Software Program. Final Report and Recommendations.

28. Making the Right Choice: Evaluating Computer Software and Hardware for Adult Literacy Instruction. Practice Guide.

29. Elektronische Informationsdienste im Bildungswesen (Electronic Information Services in Education) Gesellschaft Information Bildung Conference (GIB) (2nd, Berlin, Germany, November 17-18, 1994).

30. It's a River, Not a Lake: A Report on Instructional Technology for the Maricopa Community Colleges.

31. Perceptions of the Preparation of Pre-Service Teachers in the Use of Media and Technology.

32. Laser Disc Technology: A Visual Approach to Reading. Final Report.

33. Examining Computer Conferencing as a Technique for Enhancing Personnel Development Activities: Final Report for Year Two of a Three Year Interdisciplinary Study.

34. Dissemination of Liberal Arts Software.

35. Are Future Teachers Methodically Trained to Distinguish Good from Bad Educational Software?

36. A Guide to Help Consumers Choose Apps and Avoid App Overload

37. Cleaning up That Mess: A Framework for Classifying Educational Apps

38. iPad Apps That Promote Mathematical Knowledge? 'Yes, They Exist!'

39. Pedagogy and Related Criteria: The Selection of Software for Computer Assisted Language Learning

40. Organizational Decision Making Related to Instructional Technology at Small Liberal Arts Colleges and Universities

41. Using Online Collaboration Applications for Group Assignments: The Interplay between Design and Human Characteristics

42. Understanding Expertise-Based Training Effects on the Software Evaluation Process of Mathematics Education Teachers

43. Windows 8: What Educators Need to Know

44. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning

45. The Technology Toolbelt for Teaching

46. Digital Tools for Algebra Education: Criteria and Evaluation

47. A Survey and Evaluation of Simulators Suitable for Teaching Courses in Computer Architecture and Organization

48. Capturing the Market

49. Selecting a Virtual World Platform for Learning

50. Course Management Systems: Time for Users to Get What They Need

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