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3. Specification and Design of a Generalized Assessment Engine for GBL Applications.

4. A systematic literature review of games-based learning empirical evidence in primary education.

5. Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training.

6. An application of adaptive games-based learning based on learning style to teach SQL.

7. Specification and Design of a Generalized Assessment Engine for  GBL Applications.

8. The use of Games-Based Learning at Primary Education Level Within the Curriculum for Excellence: A Combined Result of two Regional Teacher Surveys.

9. Assessment Integration in Games-Based Learning: A Preliminary Review of the Literature.

10. The use of Games-Based Learning Within the Curriculum for Excellence: The Teachers' Perspective.

11. A Survey of Students' Motivations for Playing Computer Games: a Comparative Analysis of Three Studies in Higher Education.

12. Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level.

13. Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level

14. Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool.

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