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56 results on '"Realitat virtual"'

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1. Designing, testing and adapting navigation techniques for the immersive web

2. Teleoperation of industrial robot manipulators based on augmented reality

3. The sentiment of a virtual rock concert

4. Feature-based clustered geometry for interpolated Ray-casting

5. Procedural crowd generation for semantically augmented virtual cities

6. Lessons learned from supplementing archaeological museum exhibitions with virtual reality

7. Evaluating participant responses to a virtual reality experience using reinforcement learning

8. Towards a human-like approach to path finding

9. The impact of animations in the perception of a simulated crowd

10. Disturbance and plausibility in a virtual rock concert: a pilot study

11. The Rocketbox library and the utility of freely available rigged avatars

12. Follower behavior under stress in immersive VR

13. Avatars rendering and its effect on perceived realism in virtual reality

14. Multipurpose Virtual Reality Environment for Biomedical and Health Applications

15. A Randomized Trial of Virtual Reality-Based Cue Exposure Second-Level Therapy and Cognitive Behavior Second-Level Therapy for Bulimia Nervosa and Binge-Eating Disorder: Outcome at Six-Month Followup

16. Multisensory processing and agency in VR embodiment: Interactions through BCI and their therapeutic applications

17. Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation

18. Acoustic Filter

19. Hierarchical path-finding for Navigation Meshes (HNA*)

20. Dancing with physio: a mobile game with physiologically aware virtual humans

21. Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News

22. Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment

23. An Analysis of Eye Scanpath Entropy in a Progressively Forming Virtual Environment

24. REALIDADE AUMENTADA APLICADA AO DESIGN

25. Anisomorphic ray-casting manipulation for interacting with 2D GUIs

26. Immersive data comprehension: visualizing uncertainty in measurable models

27. A critical analysis of human-subject experiments in virtual reality and 3D user interfaces

28. Assessment of Emotional Reactivity Produced by Exposure to Virtual Environments in Patients with Eating Disorders

29. Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models

30. XIM-Engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality

31. Differential effects of two virtual reality interventions: distraction versus pain control

32. Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment

33. Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale

34. Is my hand connected to my body? The impact of body continuity and arm alignment on the virtual hand illusion

35. See-through techniques for referential awareness in collaborative virtual reality

36. Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality

37. Body Image in Eating Disorders: The Influence of Exposure to Virtual-Reality Environments

38. The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment

39. New approaches for mixed reality in urban environments: the CINeSPACE project

40. Inducing illusory ownership of a virtual body

42. Towards a digital body: the virtual arm illusion

43. Interfície d'usuari 3D per entorns immersius

44. Enhancing collaboration in virtual reality applications

45. MiniVR: a portable virtual reality system

46. Transcending the self in immersive virtual reality

47. Brain-Computer Interfaces, Virtual Reality, and Videogames

48. Manipulació d'Objectes en Aplicacions de Realitat Virtual

49. The Sense of embodiment in virtual reality

50. First person experience of body transfer in virtual reality

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