6 results on '"Tunney, Richard J."'
Search Results
2. Thinking about neither death nor poverty affects delay discounting, but episodic foresight does: Three replications of the effects of priming on time preferences.
- Author
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Tunney, Richard J and Raybould, Jodie N
- Subjects
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DELAY discounting (Psychology) , *OPERATIVE dentistry , *DISCOUNT prices , *PRIME rate , *POVERTY - Abstract
We outline three attempts to replicate experiments that reported priming effects on time preferences measured by delay discounting. Experiment 1 tested the claim that images of poverty prime impulsive choice in people from less affluent backgrounds compared with people from more affluent backgrounds. Experiment 2 tested the claim that mortality salience—thinking about death—primes people to place more value on the future than people who thought about dental surgery. Experiment 3 tested the claim that an episodic foresight manipulation primes greater discounting than no episodic foresight. Experiments 1 and 2 failed to replicate the effects of priming on discount rates. Experiment 3 was a successful and very close replication of the effect of episodic foresight on discount rates. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
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3. Sociodemographic predictors of latent class membership of problematic and disordered gamblers
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James, Richard J.E., O'Malley, Claire, and Tunney, Richard J.
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gambling ,lcsh:Psychology ,lcsh:Social pathology. Social and public welfare. Criminology ,lcsh:BF1-990 ,impulsivity ,Disordered gambling ,addictive behaviours ,lcsh:HV1-9960 - Abstract
This paper reports a series of analyses examining the predictors of gambling subtypes identified from a latent class analysis of problem gambling assessment data, pooled from four health and gambling surveys conducted in Britain between 2007 and 2012. Previous analyses have indicated that gambling assessments have a consistent three class structure showing quantitative and potentially qualitative differences. Bringing this data together is useful for studying more severe problem gamblers, where the small number of respondents has been a chronic limitation of gambling prevalence research. Predictors were drawn from sociodemographic indicators and engagement with other legal addictive behaviours, namely smoking and alcohol consumption. The pooled data was entered into a multinomial logistic regression model in which class membership was regressed along a series of demographic variables and survey year, based on previous analyses of gambling prevalence data. The results identified multiple demographic differences (age, general health, SES, being single, membership of ethnic minority groups) between the non-problem and two classes endorsing some problem gambling indicators. Although these two groups tended to share a sociodemographic profile, the odds of being male, British Asian and a smoker increased between the three groups in line with problem gambling severity. Being widowed was also found to be associated with the most severe gambling class. A number of associations were also observed with other addictive behaviours. However these should be taken as indicative as these were limited subsamples of a single dataset. These findings identify specific groups in which gambling problems are more prevalent, and highlight the importance of the interaction between acute and determinant aspects of impulsivity, suggesting that a more complex account of impulsivity should be considered than is currently present in the gambling literature.
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- 2016
4. Why are some games more addictive than others : the effects of timing and payoff on perseverance in a slot machine game
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James, Richard J.E., O'Malley, Claire, and Tunney, Richard J.
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gambling ,slot machine ,behavior ,reinforcement schedule ,Psychology ,impulsivity ,addictive ,associative learning ,Original Research - Abstract
Manipulating different behavioral characteristics of gambling games can potentially affect the extent to which individuals persevere at gambling, and their transition to problematic behaviors. This has potential impact for mobile gambling technologies and responsible gambling interventions. Two laboratory models pertinent to this are the partial reinforcement extinction effect (PREE) and the trial spacing effect. Both of these might speed up or delay the acquisition and extinction of conditioned behavior. We report an experiment that manipulated the rate of reinforcement and inter trial interval (ITI) on a simulated slot machine where participants were given the choice between gambling and skipping on each trial, before perseverative gambling was measured in extinction, followed by measurements of the illusion of control, depression and impulsivity. We hypothesized that longer ITI's in conjunction with the low rates of reinforcement observed in gambling would lead to greater perseverance. We further hypothesized, given that timing is known to be important in displaying illusory control and potentially in persevering in gambling, that prior exposure to longer intervals might affect illusions of control. An interaction between ITI and rate of reinforcement was observed, as low reinforced gamblers with a long ITI gambled for longer. Respondents also displayed extinction and a PREE. Gamblers exposed to a higher rate of reinforcement gambled for longer in acquisition. Impulsivity was associated with extended perseverance in extinction, and more depressed gamblers in the high reinforcement short ITI group persevered for longer. Performance in the contingency judgment failed to support the second hypothesis: the only significant contrast observed was that participants became better calibrated as the task progressed.
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- 2016
5. Effects of measurement methods on the relationship between smoking and delay reward discounting.
- Author
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Stillwell, David J. and Tunney, Richard J.
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SMOKING , *DECISION making methodology , *ANALYSIS of variance , *AUTOMATIC data collection systems , *BEHAVIORAL assessment , *COMPULSIVE behavior , *MOTIVATION (Psychology) , *MATHEMATICAL models of psychology , *QUESTIONNAIRES , *REWARD (Psychology) , *SCALES (Weighing instruments) , *SELF-evaluation , *SOCIAL networks , *T-test (Statistics) , *TIME , *WORLD Wide Web , *DESCRIPTIVE statistics , *ECONOMICS - Abstract
ABSTRACT Aims Delay reward discounting (DRD) measures the degree to which a person prefers smaller rewards soon or larger rewards later. People who smoke have been shown to have higher DRD. There are several ways of measuring DRD, and the method used might influence the association between smoking and DRD. The key differences are the order in which the items are presented, the delays used and the magnitude of the delayed amount. Setting An international online study running from September 2010 to June 2011. Participants A total of 9454 individuals; 38% male, mean age = 23.1 years. Design and measurements Users completed a multi-item DRD task. They were randomly presented the immediate rewards in an ascending, descending or randomized order. The delays were between 1 week and 5 years. The delayed amounts were $1000 for all delays, and $100 for 1 month. Users also self-reported their smoking status. Findings A hyperbolic DRD function fitted better than an exponential function. There were differences in the derived DRD function based on methodology used; items presented in a randomized order, longer delays and smaller rewards showed steeper discounting. However, these did not interact with smoking status, as for all methodologies used daily smokers showed the steepest discounting, followed by non-daily smokers, then non-smokers. Conclusions Smokers discount future consequences more than non-smokers, irrespective of which measurement is used, but variations in method lead to different estimates that are not comparable between experiments. [ABSTRACT FROM AUTHOR]
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- 2012
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6. Melioration behaviour in the Harvard game is reduced by simplifying decision outcomes.
- Author
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Stillwell, David J. and Tunney, Richard J.
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DECISION making , *PROBLEM solving , *SELF-management (Psychology) , *SELF-control , *CASE-based reasoning , *GAME theory - Abstract
Self-control experiments have previously been highlighted as examples of suboptimal decision making. In one such experiment, the Harvard game, participants make repeated choices between two alternatives. One alternative has a higher immediate pay-off than the other, but with repeated choices results in a lower overall pay-off. Preference for the alternative with the higher immediate pay-off seems to be impulsive and will result in a failure to maximize pay-offs. We report an experiment that modifies the Harvard game, dividing the pay-off from each choice into two separate consequences—the immediate and the historic components. Choosing the alternative with the higher immediate pay-off ends the session prematurely, leading to a loss of opportunities to earn further pay-offs and ultimately to a reduced overall pay-off. This makes it easier for participants to learn the outcomes of their actions. It also provides the opportunity for a further test of normative decision making by means of one of its most specific and paradoxical predictions—that the truly rational agent should switch from self-control to impulsivity toward the end of the experimental sessions. The finding that participants maximize their expected utility by both overcoming impulsivity and learning to switch implies that melioration behaviour is not due to the lure of impulsivity, but due to the difficulty of learning which components are included in the pay-off schedules. [ABSTRACT FROM AUTHOR]
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- 2009
- Full Text
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