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1. How Applicable is Your Evaluation Methods–Really? : Analysis and Re-design of Evaluation Methods for Fun and Entertainment

2. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods

3. Affective computing vs. usability ? : Insights of using traditional usability evaluation methods

4. Fun in the home : Guidelines for evaluating interactive entertainment on the web

5. Usability and fun : An overview of relevant research in the hci community

6. Satisfaction and learnability in edutainment : A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum

7. FunTain : Design Implications for Edutainment Games

8. Configuring social agents

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