1. The impact of lying about a traumatic virtual reality experience on memory
- Author
-
Tameka Romeo, Tom Smeets, Henry Otgaar, Didi Boerboom, Sara Landström, Medical and Clinical Psychology, Section Forensic Psychology, RS: FPN CPS IV, Section Clinical Psychology, and RS: FPN CPS III
- Subjects
Male ,STRESS ,Psychological Trauma/psychology ,Social Sciences ,0302 clinical medicine ,Adaptation, Psychological ,Psychology ,media_common ,Psychology, Experimental ,05 social sciences ,Virtual Reality ,Impaired memory ,Neuropsychology and Physiological Psychology ,Denial ,Psychological/physiology ,Female ,Coping ,medicine.symptom ,Episodic ,Cognitive psychology ,Adult ,Deception ,Adolescent ,Experimental psychology ,Memory, Episodic ,media_common.quotation_subject ,Amnesia ,Experimental and Cognitive Psychology ,Adaptation, Psychological/physiology ,FALSE DENIALS ,Psychological Trauma ,Virtual reality ,Article ,050105 experimental psychology ,MECHANISMS ,Fabrication ,Young Adult ,03 medical and health sciences ,Arts and Humanities (miscellaneous) ,Memory ,medicine ,Humans ,Memory impairment ,0501 psychology and cognitive sciences ,Adaptation ,CONSEQUENCES ,Forgetting ,FORCED CONFABULATION ,AMNESIA ,RESILIENCE ,Lying ,030217 neurology & neurosurgery - Abstract
The goal of the present experiment was to examine the effect of certain (deceptive) strategies (e.g., false denial) on memory. Specifically, participants were shown a traumatic virtual reality (VR) video of an airplane crash. Following this, participants (N= 94) received questions concerning details from the VR scene in a baseline memory task. Then, participants could choose from 3 options how to cope in response to having experienced the VR scene: tell the truth, falsely deny, or fabricate. The majority opted to tell the truth (n = 81). A subsample of truth tellers were instructed to falsely deny having seen certain details. One week later, all participants received a source monitoring task in which they were asked (1) whether they remembered talking about these details during an interview, and (2) whether they remembered seeing certain details during the VR experience the week before. Participants had to tell the truth during this task. Participants who were instructed to falsely deny showed impaired memory for presented details that had previously been discussed (i.e., denial-induced forgetting) and seen in the VR scene. Also, the presentation of certain details in the baseline memory task seemed to inoculate participants who were instructed to falsely deny from experiencing memory impairment. The current experiment suggests that false denials can have adverse ramifications for memory for what is discussed and seen. ispartof: MEMORY & COGNITION vol:47 issue:3 pages:485-495 ispartof: location:United States status: published
- Published
- 2018